implemented sphere-convex (supports edge and corner-vertex cases)
This commit is contained in:
@@ -36,6 +36,7 @@ typedef btAlignedObjectArray<btVector3> btVertexArray;
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#include "../kernels/satKernels.h"
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#include "../kernels/satClipHullContacts.h"
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#include "../kernels/bvhTraversal.h"
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#include "../kernels/primitiveContacts.h"
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#include "BulletGeometry/btAabbUtil2.h"
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@@ -117,11 +118,20 @@ m_totalContactsOut(m_context, m_queue)
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//cl_program bvhTraversalProg = btOpenCLUtils::compileCLProgramFromString(m_context,m_device,0,&errNum,"","opencl/gpu_sat/kernels/bvhTraversal.cl", true);
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btAssert(errNum==CL_SUCCESS);
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m_bvhTraversalKernel = btOpenCLUtils::compileCLKernelFromString(m_context, m_device,srcBvh, "bvhTraversalKernel",&errNum,bvhTraversalProg,"-g");
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m_bvhTraversalKernel = btOpenCLUtils::compileCLKernelFromString(m_context, m_device,srcBvh, "bvhTraversalKernel",&errNum,bvhTraversalProg,"");
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btAssert(errNum==CL_SUCCESS);
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}
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{
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const char* primitiveContactsSrc = primitiveContactsKernelsCL;
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cl_program primitiveContactsProg = btOpenCLUtils::compileCLProgramFromString(m_context,m_device,primitiveContactsSrc,&errNum,"","opencl/gpu_sat/kernels/primitiveContacts.cl");
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btAssert(errNum==CL_SUCCESS);
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m_primitiveContactsKernel = btOpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "primitiveContactsKernel",&errNum,primitiveContactsProg,"");
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btAssert(errNum==CL_SUCCESS);
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}
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}
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@@ -148,6 +158,8 @@ GpuSatCollision::~GpuSatCollision()
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clReleaseKernel(m_clipFacesAndContactReductionKernel);
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if (m_newContactReductionKernel)
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clReleaseKernel(m_newContactReductionKernel);
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if (m_primitiveContactsKernel)
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clReleaseKernel(m_primitiveContactsKernel);
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if (m_clipHullHullKernel)
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clReleaseKernel(m_clipHullHullKernel);
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@@ -176,6 +188,224 @@ struct MyTriangleCallback : public btNodeOverlapCallback
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}
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};
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#define float4 btVector3
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#define make_float4(x,y,z,w) btVector4(x,y,z,w)
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float signedDistanceFromPointToPlane(const float4& point, const float4& planeEqn, float4* closestPointOnFace)
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{
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float4 n = planeEqn;
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n[3] = 0.f;
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float dist = dot3F4(n, point) + planeEqn[3];
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*closestPointOnFace = point - dist * n;
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return dist;
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}
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inline bool IsPointInPolygon(const btVector3& p,
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const btVector3& posConvex,
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const btQuaternion& ornConvex,
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const btGpuFace* face,
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const btVector3* baseVertex,
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const int* convexIndices,
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btVector3* out)
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{
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btVector3 a;
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btVector3 b;
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btVector3 ab;
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btVector3 ap;
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btVector3 v;
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btVector3 plane (face->m_plane[0],face->m_plane[1],face->m_plane[2]);
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if (face->m_numIndices<2)
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return false;
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(posConvex);
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tr.setRotation(ornConvex);
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float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];
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btVector3 worldV0 = tr(v0);
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b = worldV0;
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for(unsigned i=0; i != face->m_numIndices; ++i)
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{
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a = b;
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float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];
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btVector3 worldVi = tr(vi);
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b = worldVi;
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ab = b-a;
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ap = p-a;
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v = ab.cross(plane);
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if (btDot(ap, v) > 0.f)
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{
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btScalar ab_m2 = btDot(ab, ab);
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btScalar s = ab_m2 != btScalar(0.0) ? btDot(ab, ap) / ab_m2 : btScalar(0.0);
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if (s <= btScalar(0.0))
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{
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*out = a;
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}
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else if (s >= btScalar(1.0))
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{
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*out = b;
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}
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else
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{
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out->setInterpolate3(a,b,s);
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}
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return false;
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}
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}
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return true;
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}
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void computeContactSphereConvex(int pairIndex,
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int bodyIndexA, int bodyIndexB,
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int collidableIndexA, int collidableIndexB,
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const btRigidBodyCL* rigidBodies,
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const btCollidable* collidables,
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const btConvexPolyhedronCL* convexShapes,
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const btVector3* convexVertices,
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const int* convexIndices,
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const btGpuFace* faces,
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btContact4* globalContactsOut,
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int& nGlobalContactsOut,
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int maxContactCapacity)
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{
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float radius = collidables[collidableIndexA].m_radius;
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float4 spherePos1 = rigidBodies[bodyIndexA].m_pos;
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btQuaternion sphereOrn = rigidBodies[bodyIndexA].m_quat;
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float4 pos = rigidBodies[bodyIndexB].m_pos;
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float4 spherePos = spherePos1-pos;
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btQuaternion quat = rigidBodies[bodyIndexB].m_quat;
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int collidableIndex = rigidBodies[bodyIndexB].m_collidableIdx;
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int shapeIndex = collidables[collidableIndex].m_shapeIndex;
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int numFaces = convexShapes[shapeIndex].m_numFaces;
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float4 closestPnt = make_float4(0, 0, 0, 0);
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float4 hitNormalWorld = make_float4(0, 0, 0, 0);
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float minDist = -1000000.f; // TODO: What is the largest/smallest float?
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bool bCollide = true;
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int region = -1;
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for ( int f = 0; f < numFaces; f++ )
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{
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btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];
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float4 planeEqn;
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float4 localPlaneNormal = make_float4(face.m_plane.x(),face.m_plane.y(),face.m_plane.z(),0.f);
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float4 n1 = quatRotate(quat,localPlaneNormal);
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planeEqn = n1;
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planeEqn[3] = face.m_plane[3];
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float4 pntReturn;
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float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);
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if ( dist > radius)
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{
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bCollide = false;
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break;
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}
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if ( dist > 0 )
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{
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//might hit an edge or vertex
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btVector3 out;
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bool isInPoly = IsPointInPolygon(spherePos,
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pos,
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quat,
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&face,
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&convexVertices[convexShapes[shapeIndex].m_vertexOffset],
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convexIndices,
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&out);
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if (isInPoly)
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{
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if (dist>minDist)
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{
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minDist = dist;
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closestPnt = pntReturn;
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hitNormalWorld = planeEqn;
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region=1;
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}
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} else
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{
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btVector3 tmp = spherePos-out;
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btScalar l2 = tmp.length2();
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if (l2<radius*radius)
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{
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dist = btSqrt(l2);
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if (dist>minDist)
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{
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minDist = dist;
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closestPnt = out;
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hitNormalWorld = tmp/dist;
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region=2;
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}
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} else
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{
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bCollide = false;
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break;
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}
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}
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}
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else
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{
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if ( dist > minDist )
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{
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minDist = dist;
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closestPnt = pntReturn;
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hitNormalWorld = planeEqn;
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region=3;
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}
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}
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}
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if (bCollide && minDist > -100)
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{
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float4 normalOnSurfaceB1 = -hitNormalWorld;
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float4 pOnB1 = closestPnt+pos;
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//printf("dist ,%f,",minDist);
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float actualDepth = minDist-radius;
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//printf("actualDepth = ,%f,", actualDepth);
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//printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.getX(),normalOnSurfaceB1.getY(),normalOnSurfaceB1.getZ());
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//printf("region=,%d,\n", region);
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pOnB1[3] = actualDepth;
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int dstIdx;
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// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
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if (nGlobalContactsOut < maxContactCapacity)
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{
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dstIdx=nGlobalContactsOut;
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nGlobalContactsOut++;
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btContact4* c = &globalContactsOut[dstIdx];
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c->m_worldNormal = normalOnSurfaceB1;
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c->setFrictionCoeff(0.7);
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c->setRestituitionCoeff(0.f);
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c->m_batchIdx = pairIndex;
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c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
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c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
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c->m_worldPos[0] = pOnB1;
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int numPoints = 1;
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c->m_worldNormal[3] = numPoints;
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}//if (dstIdx < numPairs)
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}//if (hasCollision)
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}
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void GpuSatCollision::computeConvexConvexContactsGPUSAT( const btOpenCLArray<btInt2>* pairs, int nPairs,
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const btOpenCLArray<btRigidBodyCL>* bodyBuf,
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btOpenCLArray<btContact4>* contactOut, int& nContacts,
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@@ -206,6 +436,113 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( const btOpenCLArray<btI
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if (!nPairs)
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return;
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//#define CHECK_ON_HOST
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#ifdef CHECK_ON_HOST
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btAlignedObjectArray<btYetAnotherAabb> hostAabbs;
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clAabbsWS.copyToHost(hostAabbs);
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btAlignedObjectArray<btInt2> hostPairs;
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pairs->copyToHost(hostPairs);
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btAlignedObjectArray<btRigidBodyCL> hostBodyBuf;
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bodyBuf->copyToHost(hostBodyBuf);
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btAlignedObjectArray<btConvexPolyhedronCL> hostConvexData;
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convexData.copyToHost(hostConvexData);
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btAlignedObjectArray<btVector3> hostVertices;
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gpuVertices.copyToHost(hostVertices);
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btAlignedObjectArray<btVector3> hostUniqueEdges;
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gpuUniqueEdges.copyToHost(hostUniqueEdges);
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btAlignedObjectArray<btGpuFace> hostFaces;
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gpuFaces.copyToHost(hostFaces);
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btAlignedObjectArray<int> hostIndices;
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gpuIndices.copyToHost(hostIndices);
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btAlignedObjectArray<btCollidable> hostCollidables;
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gpuCollidables.copyToHost(hostCollidables);
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btAlignedObjectArray<btGpuChildShape> cpuChildShapes;
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gpuChildShapes.copyToHost(cpuChildShapes);
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btAlignedObjectArray<btInt4> hostTriangleConvexPairs;
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btAlignedObjectArray<btContact4> hostContacts;
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if (nContacts)
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{
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contactOut->copyToHost(hostContacts);
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}
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hostContacts.resize(nPairs);
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for (int i=0;i<nPairs;i++)
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{
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int bodyIndexA = hostPairs[i].x;
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int bodyIndexB = hostPairs[i].y;
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int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
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int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
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if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
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hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
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{
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printf("sphere-convex\n");
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}
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if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
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hostCollidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
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{
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computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0],
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&hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,nPairs);
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//printf("convex-sphere\n");
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}
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}
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if (nContacts)
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{
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hostContacts.resize(nContacts);
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contactOut->copyFromHost(hostContacts);
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}
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#else
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{
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if (nPairs)
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{
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m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
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BT_PROFILE("primitiveContactsKernel");
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btBufferInfoCL bInfo[] = {
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btBufferInfoCL( pairs->getBufferCL(), true ),
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btBufferInfoCL( bodyBuf->getBufferCL(),true),
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btBufferInfoCL( gpuCollidables.getBufferCL(),true),
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btBufferInfoCL( convexData.getBufferCL(),true),
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btBufferInfoCL( gpuVertices.getBufferCL(),true),
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btBufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
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btBufferInfoCL( gpuFaces.getBufferCL(),true),
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btBufferInfoCL( gpuIndices.getBufferCL(),true),
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btBufferInfoCL( contactOut->getBufferCL()),
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btBufferInfoCL( m_totalContactsOut.getBufferCL())
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};
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btLauncherCL launcher(m_queue, m_primitiveContactsKernel);
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launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(btBufferInfoCL) );
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launcher.setConst( nPairs );
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int num = nPairs;
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launcher.launch1D( num);
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clFinish(m_queue);
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nContacts = m_totalContactsOut.at(0);
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contactOut->resize(nContacts);
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}
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}
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#endif//CHECK_ON_HOST
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BT_PROFILE("computeConvexConvexContactsGPUSAT");
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// printf("nContacts = %d\n",nContacts);
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