Re-introduce GPU parallel Jacobi solver, called btGpuJacobiContactSolver. There are still some issues, but for basic scene's it works.
To avoid confusion, rename GPU contact solver to btGpuContactSolver, and constraint (non-contact) solver to btPgsConstraintSolver.
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@@ -84,7 +84,7 @@ enum
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};
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b3AlignedObjectArray<const char*> demoNames;
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int selectedDemo = 1;
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int selectedDemo = 0;
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GpuDemo::CreateFunc* allDemos[]=
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{
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//ConcaveCompound2Scene::MyCreateFunc,
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