Re-introduce GPU parallel Jacobi solver, called btGpuJacobiContactSolver. There are still some issues, but for basic scene's it works.

To avoid confusion, rename GPU contact solver to btGpuContactSolver, and constraint (non-contact) solver to btPgsConstraintSolver.
This commit is contained in:
erwincoumans
2013-11-11 21:15:06 -08:00
parent ef6be5370d
commit 5ce0b3938f
19 changed files with 1557 additions and 58 deletions

View File

@@ -84,7 +84,7 @@ enum
};
b3AlignedObjectArray<const char*> demoNames;
int selectedDemo = 1;
int selectedDemo = 0;
GpuDemo::CreateFunc* allDemos[]=
{
//ConcaveCompound2Scene::MyCreateFunc,