Re-introduce GPU parallel Jacobi solver, called btGpuJacobiContactSolver. There are still some issues, but for basic scene's it works.
To avoid confusion, rename GPU contact solver to btGpuContactSolver, and constraint (non-contact) solver to btPgsConstraintSolver.
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src/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.cpp
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src/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.cpp
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