diff --git a/Extras/MayaPlugin/collisionShapeNode.cpp b/Extras/MayaPlugin/collisionShapeNode.cpp index 62459d5d0..bfd4ad7e7 100644 --- a/Extras/MayaPlugin/collisionShapeNode.cpp +++ b/Extras/MayaPlugin/collisionShapeNode.cpp @@ -42,8 +42,8 @@ Written by: Nicola Candussi #include "mayaUtils.h" #include "solver.h" -MTypeId collisionShapeNode::typeId( 0x100307 ); -MString collisionShapeNode::typeName( "dCollisionShape" ); +MTypeId collisionShapeNode::typeId(0x100332); +MString collisionShapeNode::typeName("dCollisionShape"); MObject collisionShapeNode::ia_shape; MObject collisionShapeNode::ia_type; diff --git a/Extras/MayaPlugin/dSolverNode.cpp b/Extras/MayaPlugin/dSolverNode.cpp index 2655d644d..f57b2e308 100644 --- a/Extras/MayaPlugin/dSolverNode.cpp +++ b/Extras/MayaPlugin/dSolverNode.cpp @@ -50,8 +50,8 @@ Written by: Nicola Candussi #include "rigidBodyArrayNode.h" #include "pdbIO.h" -MTypeId dSolverNode::typeId( 0x104203 ); -MString dSolverNode::typeName( "dSolver" ); +MTypeId dSolverNode::typeId(0x100331); +MString dSolverNode::typeName("dSolver"); MObject dSolverNode::ia_time; MObject dSolverNode::ia_startTime; diff --git a/Extras/MayaPlugin/rigidBodyArrayNode.cpp b/Extras/MayaPlugin/rigidBodyArrayNode.cpp index 9dec3eec4..7f74f771b 100644 --- a/Extras/MayaPlugin/rigidBodyArrayNode.cpp +++ b/Extras/MayaPlugin/rigidBodyArrayNode.cpp @@ -45,8 +45,8 @@ Written by: Nicola Candussi #include "solver.h" -MTypeId rigidBodyArrayNode::typeId( 0x100314 ); -MString rigidBodyArrayNode::typeName( "dRigidBodyArray" ); +MTypeId rigidBodyArrayNode::typeId(0x100330); +MString rigidBodyArrayNode::typeName("dRigidBodyArray"); MObject rigidBodyArrayNode::ia_collisionShape; MObject rigidBodyArrayNode::ia_solver; diff --git a/Extras/MayaPlugin/rigidBodyNode.cpp b/Extras/MayaPlugin/rigidBodyNode.cpp index ce1cd554d..c16e77ba4 100644 --- a/Extras/MayaPlugin/rigidBodyNode.cpp +++ b/Extras/MayaPlugin/rigidBodyNode.cpp @@ -42,8 +42,8 @@ Written by: Nicola Candussi #include "solver.h" -MTypeId rigidBodyNode::typeId( 0x100306 ); -MString rigidBodyNode::typeName( "dRigidBody" ); +MTypeId rigidBodyNode::typeId(0x10032f); +MString rigidBodyNode::typeName("dRigidBody"); MObject rigidBodyNode::ia_collisionShape; MObject rigidBodyNode::ia_solver;