avoid allocations in renderer (messes up AMD buggy OpenGL driver)

add missing file in cmake build system (BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp and BroadphaseCollision/b3GpuParallelLinearBvh.cpp)
This commit is contained in:
erwincoumans
2014-04-09 21:23:22 -07:00
parent 6311824bc1
commit 5dafea7c06
4 changed files with 17 additions and 4 deletions

View File

@@ -130,7 +130,7 @@ void GLPrimitiveRenderer::loadBufferData()
glGenBuffers(1, &m_data->m_vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, 4 * sizeof(Vertex), vertexData, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, 4 * sizeof(Vertex), vertexData, GL_DYNAMIC_DRAW);
GLuint err = glGetError();
assert(err==GL_NO_ERROR);
@@ -269,7 +269,7 @@ void GLPrimitiveRenderer::drawTexturedRect(float x0, float y0, float x1, float y
{ vec4( -1.+2.*x1/float(m_screenWidth), 1.-2.*y0/float(m_screenHeight), 1, 0 ), vec4( color[0], color[1], color[2], color[3] ) ,vec2(u1,v0)}
};
glBufferData(GL_ARRAY_BUFFER, 4 * sizeof(Vertex), vertexData, GL_STATIC_DRAW);
glBufferSubData(GL_ARRAY_BUFFER, 0,4 * sizeof(Vertex), vertexData);