load gl with egl not glx
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@@ -207,7 +207,7 @@ void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) {
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m_data->egl_context);
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printf("Finish creating EGL OpenGL window.\n");
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if (!gladLoadGLInternalLoader()) {
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if (!gladLoadGL(eglGetProcAddress)) {
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fprintf(stderr, "failed to GL with glad.\n");
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exit(EXIT_FAILURE);
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}
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