Various nail constraint improvements

TODO: errors while scene loading / saving
This commit is contained in:
rponom
2009-12-25 00:22:20 +00:00
parent 63bb1bab94
commit 5dd43ab3a2
23 changed files with 603 additions and 314 deletions

View File

@@ -18,6 +18,10 @@ not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
Modified by Roman Ponomarev <rponom@gmail.com>
12/24/2009 : Nail constraint improvements
*/
//bt_plane_shape.h
@@ -36,7 +40,7 @@ public:
// std::cout << "bt_plane_shape_t::draw" << std::endl;
// btStaticPlaneShape *plane_shape = static_cast<btStaticPlaneShape*>(shape());
glPushMatrix();
glScalef(100.0, 0.001, 100.0);
glScalef(100.0f, 0.001f, 100.0f);
if(draw_style & collision_shape_t::kDSSolid) {
solid_cube();
} else {