Various nail constraint improvements
TODO: errors while scene loading / saving
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@@ -18,6 +18,10 @@ not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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Modified by Roman Ponomarev <rponom@gmail.com>
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12/24/2009 : Nail constraint improvements
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*/
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//nailConstraintNode.cpp
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@@ -43,7 +47,8 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
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MTypeId nailConstraintNode::typeId(0x10033A);
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MString nailConstraintNode::typeName("dNailConstraint");
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MObject nailConstraintNode::ia_rigidBody;
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MObject nailConstraintNode::ia_rigidBodyA;
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MObject nailConstraintNode::ia_rigidBodyB;
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MObject nailConstraintNode::ia_damping;
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MObject nailConstraintNode::ca_constraint;
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MObject nailConstraintNode::ca_constraintParam;
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@@ -56,10 +61,15 @@ MStatus nailConstraintNode::initialize()
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MFnNumericAttribute fnNumericAttr;
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MFnMatrixAttribute fnMatrixAttr;
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ia_rigidBody = fnMsgAttr.create("inRigidBody", "inrb", &status);
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MCHECKSTATUS(status, "creating inRigidBody attribute")
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status = addAttribute(ia_rigidBody);
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MCHECKSTATUS(status, "adding inRigidBody attribute")
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ia_rigidBodyA = fnMsgAttr.create("inRigidBodyA", "inrbA", &status);
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MCHECKSTATUS(status, "creating inRigidBodyA attribute")
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status = addAttribute(ia_rigidBodyA);
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MCHECKSTATUS(status, "adding inRigidBodyA attribute")
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ia_rigidBodyB = fnMsgAttr.create("inRigidBodyB", "inrbB", &status);
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MCHECKSTATUS(status, "creating inRigidBodyB attribute")
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status = addAttribute(ia_rigidBodyB);
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MCHECKSTATUS(status, "adding inRigidBodyB attribute")
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ia_damping = fnNumericAttr.create("damping", "dmp", MFnNumericData::kDouble, 1.0, &status);
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MCHECKSTATUS(status, "creating damping attribute")
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@@ -86,11 +96,17 @@ MStatus nailConstraintNode::initialize()
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MCHECKSTATUS(status, "adding ca_constraintParam attribute")
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status = attributeAffects(ia_rigidBody, ca_constraint);
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MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBody, ca_constraint)")
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status = attributeAffects(ia_rigidBodyA, ca_constraint);
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MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyA, ca_constraint)")
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status = attributeAffects(ia_rigidBody, ca_constraintParam);
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MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBody, ca_constraintParam)")
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status = attributeAffects(ia_rigidBodyA, ca_constraintParam);
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MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyA, ca_constraintParam)")
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status = attributeAffects(ia_rigidBodyB, ca_constraint);
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MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyB, ca_constraint)")
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status = attributeAffects(ia_rigidBodyB, ca_constraintParam);
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MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyB, ca_constraintParam)")
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status = attributeAffects(ia_damping, ca_constraintParam);
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MCHECKSTATUS(status, "adding attributeAffects(ia_damping, ca_constraintParam)")
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@@ -174,19 +190,34 @@ void nailConstraintNode::draw( M3dView & view, const MDagPath &path,
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( style != M3dView::kGouraudShaded && style != M3dView::kFlatShaded )) ) {
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glColor3f(1.0, 1.0, 0.0);
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}
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vec3f pos;
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vec3f posA, posB;
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rigid_body_t::pointer rigid_bodyB = NULL;
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if (m_constraint) {
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vec3f world;
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m_constraint->get_world(world);
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vec3f posA;
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quatf rotA;
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m_constraint->rigid_body()->get_transform(posA, rotA);
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pos = posA - world;
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vec3f posT;
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quatf rotT;
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m_constraint->rigid_bodyA()->get_transform(posT, rotT);
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posA = posT - world;
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rigid_bodyB = m_constraint->rigid_bodyB();
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if(rigid_bodyB)
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{
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rigid_bodyB->get_transform(posT, rotT);
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posB = posT - world;
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}
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}
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glBegin(GL_LINES);
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glVertex3f(0.0, 0.0, 0.0);
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glVertex3f(pos[0], pos[1], pos[2]);
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glVertex3f(posA[0], posA[1], posA[2]);
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if(rigid_bodyB)
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{
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glVertex3f(0.0, 0.0, 0.0);
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glVertex3f(posB[0], posB[1], posB[2]);
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}
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glVertex3f(-1.0, 0.0, 0.0);
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glVertex3f(1.0, 0.0, 0.0);
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@@ -225,35 +256,83 @@ void nailConstraintNode::computeConstraint(const MPlug& plug, MDataBlock& data)
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// std::cout << "nailConstraintNode::computeConstraint" << std::endl;
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MObject thisObject(thisMObject());
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MPlug plgRigidBody(thisObject, ia_rigidBody);
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MPlug plgRigidBodyA(thisObject, ia_rigidBodyA);
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MPlug plgRigidBodyB(thisObject, ia_rigidBodyB);
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MObject update;
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//force evaluation of the rigidBody
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plgRigidBody.getValue(update);
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plgRigidBodyA.getValue(update);
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plgRigidBodyB.getValue(update);
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rigid_body_t::pointer rigid_body;
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if(plgRigidBody.isConnected()) {
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rigid_body_t::pointer rigid_bodyA;
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if(plgRigidBodyA.isConnected()) {
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MPlugArray connections;
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plgRigidBody.connectedTo(connections, true, true);
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plgRigidBodyA.connectedTo(connections, true, true);
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if(connections.length() != 0) {
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MFnDependencyNode fnNode(connections[0].node());
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if(fnNode.typeId() == rigidBodyNode::typeId) {
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rigidBodyNode *pRigidBodyNode = static_cast<rigidBodyNode*>(fnNode.userNode());
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rigid_body = pRigidBodyNode->rigid_body();
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rigidBodyNode *pRigidBodyNodeA = static_cast<rigidBodyNode*>(fnNode.userNode());
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rigid_bodyA = pRigidBodyNodeA->rigid_body();
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} else {
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std::cout << "nailConstraintNode connected to a non-rigidbody node!" << std::endl;
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std::cout << "nailConstraintNode connected to a non-rigidbody node A!" << std::endl;
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}
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}
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}
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if(rigid_body) {
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rigid_body_t::pointer rigid_bodyB;
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if(plgRigidBodyB.isConnected()) {
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MPlugArray connections;
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plgRigidBodyB.connectedTo(connections, true, true);
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if(connections.length() != 0) {
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MFnDependencyNode fnNode(connections[0].node());
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if(fnNode.typeId() == rigidBodyNode::typeId) {
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rigidBodyNode *pRigidBodyNodeB = static_cast<rigidBodyNode*>(fnNode.userNode());
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rigid_bodyB = pRigidBodyNodeB->rigid_body();
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} else {
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std::cout << "nailConstraintNode connected to a non-rigidbody node B!" << std::endl;
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}
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}
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}
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if((rigid_bodyA != NULL) && (rigid_bodyB != NULL))
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{
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constraint_t::pointer constraint = static_cast<constraint_t::pointer>(m_constraint);
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solver_t::remove_constraint(constraint);
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vec3f posA, posB, posP;
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quatf rotA, rotB;
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rigid_bodyA->get_transform(posA, rotA);
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rigid_bodyB->get_transform(posB, rotB);
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posP = posA;
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m_constraint = solver_t::create_nail_constraint(rigid_bodyA, rigid_bodyB, posP);
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constraint = static_cast<constraint_t::pointer>(m_constraint);
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solver_t::add_constraint(constraint);
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}
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else if(rigid_bodyA)
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{
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//not connected to a rigid body, put a default one
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constraint_t::pointer constraint = static_cast<constraint_t::pointer>(m_constraint);
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solver_t::remove_constraint(constraint);
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m_constraint = solver_t::create_nail_constraint(rigid_body);
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vec3f posA, posP;
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quatf rotA;
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rigid_bodyA->get_transform(posA, rotA);
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posP = posA;
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m_constraint = solver_t::create_nail_constraint(rigid_bodyA, posP);
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constraint = static_cast<constraint_t::pointer>(m_constraint);
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solver_t::add_constraint(constraint);
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}
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MFnDagNode mDagNode(thisObject);
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if(mDagNode.parentCount() == 0)
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{
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std::cout << "No transform for nail constraint found!" << std::endl;
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}
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else
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{
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MFnTransform mTransform(mDagNode.parent(0));
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vec3f constrPos;
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m_constraint->get_world(constrPos);
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mTransform.setTranslation(MVector(constrPos[0], constrPos[1], constrPos[2]), MSpace::kTransform);
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}
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data.outputValue(ca_constraint).set(true);
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data.setClean(plug);
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}
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@@ -293,7 +372,14 @@ void nailConstraintNode::computeWorldMatrix(const MPlug& plug, MDataBlock& data)
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std::cout << "pivot (" << pivot[0] << "," << pivot[0] << "," << pivot[0] << ")" << std::endl;
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*/
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// std::cout << "mtranslation (" << mtranslation[0] << "," << mtranslation[0] << "," << mtranslation[0] << ")" << std::endl;
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m_constraint->set_world(vec3f((float) mtranslation[0], (float) mtranslation[1], (float) mtranslation[2]));
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float deltaX = world[0] - float(mtranslation.x);
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float deltaY = world[1] - float(mtranslation.y);
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float deltaZ = world[2] - float(mtranslation.z);
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float deltaSq = deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ;
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if(deltaSq > 0.000001f)
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{
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m_constraint->set_world(vec3f((float) mtranslation[0], (float) mtranslation[1], (float) mtranslation[2]));
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}
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}
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}
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