Various nail constraint improvements
TODO: errors while scene loading / saving
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@@ -18,6 +18,10 @@ not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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Modified by Roman Ponomarev <rponom@gmail.com>
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12/24/2009 : Nail constraint improvements
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*/
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//dSolverNode.h
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@@ -83,6 +87,7 @@ protected:
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void updatePassiveRigidBodies(MPlugArray &rbConnections, std::vector<xforms_t> &xforms, float t);
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void updateActiveRigidBodies(MPlugArray &rbConnections);
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void applyFields(MPlugArray &rbConnections, float dt);
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void updateConstraint(MObject& bodyNode);
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protected:
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MTime m_prevTime;
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