From 5e017a1e4db93c7fc9c59c5f2e9f05fa77bdfbb5 Mon Sep 17 00:00:00 2001 From: Giuseppe Barbieri Date: Wed, 1 Nov 2017 22:32:48 +0100 Subject: [PATCH] Update btContinuousConvexCollision.h --- .../NarrowPhaseCollision/btContinuousConvexCollision.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h b/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h index bdc0572f7..528b5e010 100644 --- a/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +++ b/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h @@ -25,7 +25,7 @@ class btStaticPlaneShape; /// btContinuousConvexCollision implements angular and linear time of impact for convex objects. /// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis). -/// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent. +/// Algorithm operates in worldspace, in order to keep in between motion globally consistent. /// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops class btContinuousConvexCollision : public btConvexCast {