make PhysicsClient an interface class, and move shared memory implementation
of physics client into PhysicsClientSharedMemory class/file. This will allow implementation of UDP and other transport protocols to a physics server.
This commit is contained in:
48
examples/SharedMemory/PhysicsClientSharedMemory.h
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48
examples/SharedMemory/PhysicsClientSharedMemory.h
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#ifndef BT_PHYSICS_CLIENT_SHARED_MEMORY_API_H
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#define BT_PHYSICS_CLIENT_SHARED_MEMORY_API_H
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#include "PhysicsClient.h"
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//#include "SharedMemoryCommands.h"
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#include "LinearMath/btVector3.h"
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class PhysicsClientSharedMemory : public PhysicsClient {
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struct PhysicsClientSharedMemoryInternalData* m_data;
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protected:
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public:
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PhysicsClientSharedMemory();
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virtual ~PhysicsClientSharedMemory();
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// return true if connection succesfull, can also check 'isConnected'
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virtual bool connect();
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virtual void disconnectSharedMemory();
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virtual bool isConnected() const;
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// return non-null if there is a status, nullptr otherwise
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virtual const struct SharedMemoryStatus* processServerStatus();
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virtual struct SharedMemoryCommand* getAvailableSharedMemoryCommand();
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virtual bool canSubmitCommand() const;
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virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
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virtual int getNumJoints() const;
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virtual void getJointInfo(int index, struct b3JointInfo& info) const;
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virtual void setSharedMemoryKey(int key);
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virtual void uploadBulletFileToSharedMemory(const char* data, int len);
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virtual int getNumDebugLines() const;
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virtual const float* getDebugLinesFrom() const;
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virtual const float* getDebugLinesTo() const;
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virtual const float* getDebugLinesColor() const;
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};
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#endif // BT_PHYSICS_CLIENT_API_H
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