iOS platform and Android don't have __thread local storage, so avoid multi-threaded profiler on those (only on _WIN32, __linux__ and __APPLE__ and not TARGET_OS_IPHONE
Add a Sleep(0) for Windows to yield threads (and not Sleep(1))
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@@ -187,12 +187,16 @@ double b3Clock::getTimeInSeconds()
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void b3Clock::usleep(int microSeconds)
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{
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#ifdef _WIN32
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int millis = microSeconds/1000;
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if (millis < 1)
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if (microSeconds==0)
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{
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millis = 1;
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Sleep(0);
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} else
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{
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int millis = microSeconds/1000;
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if (millis<1)
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millis=1;
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Sleep(millis);
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}
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Sleep(millis);
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#else
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::usleep(microSeconds);
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