fix double precision build

This commit is contained in:
erwin coumans
2014-12-16 14:58:50 -08:00
parent b88aaa7115
commit 5eb2c01957
3 changed files with 11 additions and 0 deletions

View File

@@ -43,6 +43,7 @@ struct CommonRenderInterface
virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth) = 0;
virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth) = 0;
virtual void drawPoint(const float* position, const float color[4], float pointDrawSize)=0;
virtual void drawPoint(const double* position, const double color[4], double pointDrawSize)=0;
virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1)=0;
virtual void updateShape(int shapeIndex, const float* vertices)=0;