fix double precision build
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@@ -104,6 +104,7 @@ public:
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virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize);
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virtual void drawPoints(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, float pointDrawSize);
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virtual void drawPoint(const float* position, const float color[4], float pointSize=1);
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virtual void drawPoint(const double* position, const double color[4], double pointDrawSize=1);
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virtual void updateCamera(int upAxis=1);
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virtual void getCameraPosition(float cameraPos[4]);
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