improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL
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@@ -91,7 +91,7 @@ private:
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void SortMaxUp(int axis, unsigned short edge, bool updateOverlaps = true);
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public:
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AxisSweep3(const SimdPoint3& worldAabbMin,const SimdPoint3& worldAabbMax, int maxHandles = 20000, int maxOverlaps = 60000);
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AxisSweep3(const SimdPoint3& worldAabbMin,const SimdPoint3& worldAabbMax, int maxHandles = 16384);
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virtual ~AxisSweep3();
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virtual void RefreshOverlappingPairs()
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