added two methods to btQuaternion, and add a note that the 'angle' method returns the half angle.
angleShortestPath and getAngleShortestPath Thanks to Tully Foote. This fixes issue 379.
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@@ -390,7 +390,7 @@ public:
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{
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return *this / length();
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}
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/**@brief Return the angle between this quaternion and the other
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/**@brief Return the ***half*** angle between this quaternion and the other
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* @param q The other quaternion */
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btScalar angle(const btQuaternion& q) const
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{
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@@ -398,6 +398,19 @@ public:
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btAssert(s != btScalar(0.0));
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return btAcos(dot(q) / s);
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}
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/**@brief Return the angle between this quaternion and the other along the shortest path
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* @param q The other quaternion */
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btScalar angleShortestPath(const btQuaternion& q) const
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{
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btScalar s = btSqrt(length2() * q.length2());
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btAssert(s != btScalar(0.0));
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if (dot(q) < 0) // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
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return btAcos(dot(-q) / s) * btScalar(2.0);
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else
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return btAcos(dot(q) / s) * btScalar(2.0);
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}
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/**@brief Return the angle of rotation represented by this quaternion */
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btScalar getAngle() const
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{
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@@ -405,6 +418,19 @@ public:
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return s;
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}
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/**@brief Return the angle of rotation represented by this quaternion along the shortest path*/
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btScalar getAngleShortestPath() const
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{
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btScalar s;
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if (dot(*this) < 0)
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s = btScalar(2.) * btAcos(m_floats[3]);
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else
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s = btScalar(2.) * btAcos(-m_floats[3]);
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return s;
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}
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/**@brief Return the axis of the rotation represented by this quaternion */
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btVector3 getAxis() const
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{
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