fix double precision build
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@@ -38,8 +38,10 @@ struct CommonRenderInterface
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virtual int getScreenHeight() = 0;
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)=0;
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virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling)=0;
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virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize)=0;
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virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth) = 0;
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virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth) = 0;
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virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1)=0;
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virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)=0;
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