Serialization fix: workaround for conflicting SDNA data -> SDNANAME (needs better fix)
Serialization fix imported from gamekit, see http://code.google.com/p/gamekit/source/detail?r=433
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@@ -96,6 +96,7 @@ void bBlenderFile::parseData()
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// lookup maps
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if (id)
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{
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m_chunkPtrPtrMap.insert(dataChunk.oldPtr, dataChunk);
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mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)id);
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m_chunks.push_back(dataChunk);
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