Serialization fix: workaround for conflicting SDNA data -> SDNANAME (needs better fix)

Serialization fix imported from gamekit, see http://code.google.com/p/gamekit/source/detail?r=433
This commit is contained in:
erwin.coumans
2010-07-20 13:55:12 +00:00
parent 745b3d4e05
commit 5fd08505ba
4 changed files with 37 additions and 34 deletions

View File

@@ -60,8 +60,9 @@ namespace bParse {
btAlignedObjectArray<char*> m_pointerPtrFixupArray;
btAlignedObjectArray<bChunkInd> m_chunks;
btHashMap<btHashPtr, bChunkInd> m_chunkPtrPtrMap;
//
//
bPtrMap mDataPointers;