Serialization fix: workaround for conflicting SDNA data -> SDNANAME (needs better fix)
Serialization fix imported from gamekit, see http://code.google.com/p/gamekit/source/detail?r=433
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@@ -60,8 +60,9 @@ namespace bParse {
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btAlignedObjectArray<char*> m_pointerPtrFixupArray;
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btAlignedObjectArray<bChunkInd> m_chunks;
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btHashMap<btHashPtr, bChunkInd> m_chunkPtrPtrMap;
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//
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//
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bPtrMap mDataPointers;
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