Added some comments for stepSimulation and fixed bug: uninitialized variable m_shapeDrawer(drawer) in DebugCastResult.h
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@@ -44,7 +44,8 @@ struct btDebugCastResult : public btConvexCast::CastResult
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:m_fromTrans(fromTrans),
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m_shape(shape),
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m_linVel(linVel),
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m_angVel(angVel)
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m_angVel(angVel),
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m_shapeDrawer(drawer)
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{
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}
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@@ -78,7 +79,8 @@ struct btDebugCastResult : public btConvexCast::CastResult
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btTransform hitTrans;
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btTransformUtil::integrateTransform(m_fromTrans,m_linVel,m_angVel,fraction,hitTrans);
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hitTrans.getOpenGLMatrix(m);
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m_shapeDrawer->drawOpenGL(m,m_shape,btVector3(1,0,0),btIDebugDraw::DBG_NoDebug,worldBoundsMin,worldBoundsMax);
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if (m_shapeDrawer)
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m_shapeDrawer->drawOpenGL(m,m_shape,btVector3(1,0,0),btIDebugDraw::DBG_NoDebug,worldBoundsMin,worldBoundsMax);
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}
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};
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@@ -34,7 +34,7 @@ enum btDynamicsWorldType
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BT_CONTINUOUS_DYNAMICS_WORLD=3
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};
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///btDynamicsWorld is the baseclass for several dynamics implementation, basic, discrete, parallel, and continuous
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///The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.
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class btDynamicsWorld : public btCollisionWorld
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{
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@@ -56,9 +56,11 @@ public:
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{
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}
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///stepSimulation proceeds the simulation over timeStep units
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///if maxSubSteps > 0, it will interpolate time steps
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virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0;
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///stepSimulation proceeds the simulation over 'timeStep', units in preferably in seconds.
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///By default, Bullet will subdivide the timestep in constant substeps of each 'fixedTimeStep'.
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///in order to keep the simulation real-time, the maximum number of substeps can be clamped to 'maxSubSteps'.
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///You can disable subdividing the timestep/substepping by passing maxSubSteps=0 as second argument to stepSimulation, but in that case you have to keep the timeStep constant.
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virtual int stepSimulation( btScalar timeStep,int maxSubSteps=10, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0;
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virtual void debugDrawWorld() = 0;
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