Clean global variables.
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@@ -4,10 +4,6 @@
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#include "our_gl.h"
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#include "Bullet3Common/b3MinMax.h"
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extern int indexmap[10000000];
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extern int count;
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extern bool setindex;
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IShader::~IShader() {}
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Matrix viewport(int x, int y, int w, int h)
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@@ -144,10 +140,6 @@ void triangle(mat<4,3,float> &clipc, IShader &shader, TGAImage &image, float *zb
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Vec3f bc_clip = Vec3f(bc_screen.x/pts[0][3], bc_screen.y/pts[1][3], bc_screen.z/pts[2][3]);
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bc_clip = bc_clip/(bc_clip.x+bc_clip.y+bc_clip.z);
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float frag_depth = -1*(clipc[2]*bc_clip);
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if (setindex)
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{
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indexmap[count] = P.x+P.y*image.get_width();
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}
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if (bc_screen.x<0 || bc_screen.y<0 || bc_screen.z<0 ||
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zbuffer[P.x+P.y*image.get_width()]>frag_depth)
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continue;
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