make OpenGL2 version work (still very rudimentary, no filled rendering, only debug wireframe)
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@@ -21,6 +21,12 @@ struct SimpleOpenGL2Renderer : public CommonRenderInterface
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virtual CommonCameraInterface* getActiveCamera();
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virtual void setActiveCamera(CommonCameraInterface* cam);
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virtual void resize(int width, int height)
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{
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m_width = width;
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m_height = height;
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}
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virtual void removeAllInstances();
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