Reduce dynamic memory allocation, fixes Issue 573
Thanks to Anton Breusov for the patch
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@@ -59,7 +59,7 @@ public:
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{
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virtual ~IslandCallback() {};
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virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
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virtual void processIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
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};
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void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
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