work-in-progress tinyrenderer -> shared memory API synthetic camera image
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@@ -18,6 +18,7 @@ public:
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virtual void swapBuffer();
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virtual void drawText( const char* txt, int posX, int posY);
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virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA){};
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virtual void setBackgroundColor(float red, float green, float blue);
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)
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{
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