work-in-progress tinyrenderer -> shared memory API synthetic camera image
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@@ -32,6 +32,7 @@ struct SimpleOpenGL3App : public CommonGraphicsApp
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virtual void swapBuffer();
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virtual void drawText( const char* txt, int posX, int posY);
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size);
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virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA);
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struct sth_stash* getFontStash();
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