Autoformat selection for soft body, btDbvt related classes (no code change, just layout using Visual Studio)
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@@ -35,7 +35,7 @@ struct btTriIndex
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{
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int m_PartIdTriangleIndex;
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class btCollisionShape* m_childShape;
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btTriIndex(int partId,int triangleIndex,btCollisionShape* shape)
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{
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m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
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@@ -75,11 +75,11 @@ class btSoftBodyTriangleCallback : public btTriangleCallback
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btScalar m_collisionMarginTriangle;
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btHashMap<btHashKey<btTriIndex>,btTriIndex> m_shapeCache;
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public:
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int m_triangleCount;
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// btPersistentManifold* m_manifoldPtr;
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int m_triangleCount;
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// btPersistentManifold* m_manifoldPtr;
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btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
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@@ -88,7 +88,7 @@ int m_triangleCount;
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virtual ~btSoftBodyTriangleCallback();
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virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
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void clearCache();
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SIMD_FORCE_INLINE const btVector3& getAabbMin() const
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