Autoformat selection for soft body, btDbvt related classes (no code change, just layout using Visual Studio)

This commit is contained in:
erwin.coumans
2008-10-15 18:39:27 +00:00
parent cac172d422
commit 60ce828419
20 changed files with 3941 additions and 3941 deletions

View File

@@ -28,17 +28,17 @@ subject to the following restrictions:
btSoftRigidDynamicsWorld::btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
:btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration)
{
m_drawFlags = fDrawFlags::Std;
m_drawNodeTree = true;
m_drawFaceTree = false;
m_drawClusterTree = false;
m_sbi.m_broadphase = pairCache;
m_sbi.m_dispatcher = dispatcher;
m_sbi.m_sparsesdf.Initialize();
m_sbi.m_sparsesdf.Reset();
m_drawFlags = fDrawFlags::Std;
m_drawNodeTree = true;
m_drawFaceTree = false;
m_drawClusterTree = false;
m_sbi.m_broadphase = pairCache;
m_sbi.m_dispatcher = dispatcher;
m_sbi.m_sparsesdf.Initialize();
m_sbi.m_sparsesdf.Reset();
}
btSoftRigidDynamicsWorld::~btSoftRigidDynamicsWorld()
{
@@ -55,7 +55,7 @@ void btSoftRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
psb->predictMotion(timeStep);
}
}
void btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep)
{
btDiscreteDynamicsWorld::internalSingleStepSimulation( timeStep );
@@ -71,7 +71,7 @@ void btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep)
void btSoftRigidDynamicsWorld::updateSoftBodies()
{
BT_PROFILE("updateSoftBodies");
for ( int i=0;i<m_softBodies.size();i++)
{
btSoftBody* psb=(btSoftBody*)m_softBodies[i];
@@ -82,12 +82,12 @@ void btSoftRigidDynamicsWorld::updateSoftBodies()
void btSoftRigidDynamicsWorld::solveSoftBodiesConstraints()
{
BT_PROFILE("solveSoftConstraints");
if(m_softBodies.size())
{
{
btSoftBody::solveClusters(m_softBodies);
}
}
for(int i=0;i<m_softBodies.size();++i)
{
btSoftBody* psb=(btSoftBody*)m_softBodies[i];
@@ -100,8 +100,8 @@ void btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body)
m_softBodies.push_back(body);
btCollisionWorld::addCollisionObject(body,
btBroadphaseProxy::DefaultFilter,
btBroadphaseProxy::AllFilter);
btBroadphaseProxy::DefaultFilter,
btBroadphaseProxy::AllFilter);
}