Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary)
Improve rendering performance. OpenVR experience is smooth now. commit needs a bit more testing before pushing in main repo.
This commit is contained in:
@@ -29,9 +29,10 @@ struct GUIHelperInterface
|
||||
|
||||
virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)=0;
|
||||
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices) =0;
|
||||
|
||||
virtual int registerTexture(const unsigned char* texels, int width, int height)=0;
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId) = 0;
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) =0;
|
||||
virtual void removeAllGraphicsInstances()=0;
|
||||
|
||||
virtual Common2dCanvasInterface* get2dCanvasInterface()=0;
|
||||
|
||||
@@ -73,9 +74,10 @@ struct DummyGUIHelper : public GUIHelperInterface
|
||||
|
||||
virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld){}
|
||||
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices) { return -1; }
|
||||
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) { return -1;}
|
||||
virtual int registerTexture(const unsigned char* texels, int width, int height){return -1;}
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId){return -1;}
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) {return -1;}
|
||||
virtual void removeAllGraphicsInstances(){}
|
||||
|
||||
virtual Common2dCanvasInterface* get2dCanvasInterface()
|
||||
{
|
||||
|
||||
@@ -53,6 +53,8 @@ struct CommonRenderInterface
|
||||
virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex)=0;
|
||||
virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex)=0;
|
||||
|
||||
virtual int getTotalNumInstances() const = 0;
|
||||
|
||||
virtual void writeTransforms()=0;
|
||||
virtual void enableBlend(bool blend)=0;
|
||||
virtual void clearZBuffer()=0;
|
||||
|
||||
Reference in New Issue
Block a user