Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary)

Improve rendering performance. OpenVR experience is smooth now.
commit needs a bit more testing before pushing in main repo.
This commit is contained in:
erwin coumans
2016-07-07 19:24:44 -07:00
parent bc5a756c36
commit 60d2b99151
28 changed files with 978 additions and 188 deletions

View File

@@ -125,6 +125,8 @@ public:
virtual int getInstanceCapacity() const;
virtual int getTotalNumInstances() const;
virtual void enableShadowMap();
virtual void enableBlend(bool blend)
{