Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary)
Improve rendering performance. OpenVR experience is smooth now. commit needs a bit more testing before pushing in main repo.
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@@ -125,6 +125,8 @@ public:
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virtual int getInstanceCapacity() const;
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virtual int getTotalNumInstances() const;
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virtual void enableShadowMap();
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virtual void enableBlend(bool blend)
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{
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