Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary)
Improve rendering performance. OpenVR experience is smooth now. commit needs a bit more testing before pushing in main repo.
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@@ -90,6 +90,11 @@ PhysicsServerSharedMemory::~PhysicsServerSharedMemory()
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delete m_data;
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}
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void PhysicsServerSharedMemory::resetDynamicsWorld()
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{
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m_data->m_commandProcessor->deleteDynamicsWorld();
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m_data->m_commandProcessor ->createEmptyDynamicsWorld();
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}
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void PhysicsServerSharedMemory::setSharedMemoryKey(int key)
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{
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m_data->m_sharedMemoryKey = key;
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