Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary)
Improve rendering performance. OpenVR experience is smooth now. commit needs a bit more testing before pushing in main repo.
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@@ -43,6 +43,7 @@ public:
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void enableCommandLogging(bool enable, const char* fileName);
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void replayFromLogFile(const char* fileName);
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void resetDynamicsWorld();
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};
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