Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary)

Improve rendering performance. OpenVR experience is smooth now.
commit needs a bit more testing before pushing in main repo.
This commit is contained in:
erwin coumans
2016-07-07 19:24:44 -07:00
parent bc5a756c36
commit 60d2b99151
28 changed files with 978 additions and 188 deletions

View File

@@ -106,7 +106,7 @@ void testSharedMemory(b3PhysicsClientHandle sm)
b3SharedMemoryCommandHandle command = b3LoadUrdfCommandInit(sm, urdfFileName);
//setting the initial position, orientation and other arguments are optional
startPosX =0;
startPosX =2;
startPosY =0;
startPosZ = 1;
ret = b3LoadUrdfCommandSetStartPosition(command, startPosX,startPosY,startPosZ);