Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary)
Improve rendering performance. OpenVR experience is smooth now. commit needs a bit more testing before pushing in main repo.
This commit is contained in:
@@ -9,7 +9,7 @@
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="textured_sphere_smooth.obj" scale="0.5 0.5 0.5"/>
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<mesh filename="textured_sphere_smooth.obj" scale="0.5 0.5 0.5"/>
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</geometry>
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</visual>
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<collision>
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@@ -19,55 +19,5 @@
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</geometry>
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</collision>
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</link>
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<link name="childA">
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value="10.0"/>
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<inertia ixx="1" ixy="0" ixz="0" iyy="1" iyz="0" izz="1"/>
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</inertial>
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<sphere radius="0.5"/>
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</geometry>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<sphere radius="0.5"/>
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</geometry>
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</collision>
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</link>
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<joint name="joint_baseLink_childA" type="fixed">
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<parent link="baseLink"/>
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<child link="childA"/>
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<origin xyz="0 0 1.0"/>
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</joint>
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<link name="childB">
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0.5"/>
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<mass value="10.0"/>
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<inertia ixx="1" ixy="0" ixz="0" iyy="1" iyz="0" izz="1"/>
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</inertial>
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0.5"/>
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<geometry>
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<sphere radius="0.5"/>
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</geometry>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0 0 0.5"/>
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<geometry>
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<sphere radius="0.5"/>
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</geometry>
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</collision>
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</link>
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<joint name="joint_childA_childB" type="continuous">
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<parent link="childA"/>
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<child link="childB"/>
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<axis xyz="0 1 0"/>
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<origin xyz="0 0 0.5"/>
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</joint>
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</robot>
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@@ -29,9 +29,10 @@ struct GUIHelperInterface
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virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)=0;
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices) =0;
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virtual int registerTexture(const unsigned char* texels, int width, int height)=0;
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId) = 0;
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) =0;
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virtual void removeAllGraphicsInstances()=0;
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virtual Common2dCanvasInterface* get2dCanvasInterface()=0;
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@@ -73,9 +74,10 @@ struct DummyGUIHelper : public GUIHelperInterface
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virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld){}
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices) { return -1; }
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) { return -1;}
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virtual int registerTexture(const unsigned char* texels, int width, int height){return -1;}
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId){return -1;}
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) {return -1;}
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virtual void removeAllGraphicsInstances(){}
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virtual Common2dCanvasInterface* get2dCanvasInterface()
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{
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@@ -53,6 +53,8 @@ struct CommonRenderInterface
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virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex)=0;
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virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex)=0;
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virtual int getTotalNumInstances() const = 0;
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virtual void writeTransforms()=0;
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virtual void enableBlend(bool blend)=0;
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virtual void clearZBuffer()=0;
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@@ -199,9 +199,16 @@ void OpenGLGuiHelper::createCollisionObjectGraphicsObject(btCollisionObject* bod
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}
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}
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int OpenGLGuiHelper::registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices)
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int OpenGLGuiHelper::registerTexture(const unsigned char* texels, int width, int height)
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{
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int shapeId = m_data->m_glApp->m_renderer->registerShape(vertices, numvertices,indices,numIndices);
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int textureId = m_data->m_glApp->m_renderer->registerTexture(texels,width,height);
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return textureId;
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}
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int OpenGLGuiHelper::registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId)
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{
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int shapeId = m_data->m_glApp->m_renderer->registerShape(vertices, numvertices,indices,numIndices,primitiveType, textureId);
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return shapeId;
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}
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@@ -210,6 +217,10 @@ int OpenGLGuiHelper::registerGraphicsInstance(int shapeIndex, const float* posit
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return m_data->m_glApp->m_renderer->registerGraphicsInstance(shapeIndex,position,quaternion,color,scaling);
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}
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void OpenGLGuiHelper::removeAllGraphicsInstances()
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{
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m_data->m_glApp->m_renderer->removeAllInstances();
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}
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void OpenGLGuiHelper::createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
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{
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@@ -247,7 +258,7 @@ void OpenGLGuiHelper::createCollisionShapeGraphicsObject(btCollisionShape* colli
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if (gfxVertices.size() && indices.size())
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{
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int shapeId = registerGraphicsShape(&gfxVertices[0].xyzw[0],gfxVertices.size(),&indices[0],indices.size());
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int shapeId = registerGraphicsShape(&gfxVertices[0].xyzw[0],gfxVertices.size(),&indices[0],indices.size(),B3_GL_TRIANGLES,-1);
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collisionShape->setUserIndex(shapeId);
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}
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@@ -20,11 +20,10 @@ struct OpenGLGuiHelper : public GUIHelperInterface
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color);
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices);
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virtual int registerTexture(const unsigned char* texels, int width, int height);
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId);
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
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virtual void removeAllGraphicsInstances();
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape);
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@@ -134,7 +134,8 @@ void RigidBodyFromObjExample::initPhysics()
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int shapeId = m_guiHelper->registerGraphicsShape(&glmesh->m_vertices->at(0).xyzw[0],
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glmesh->m_numvertices,
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&glmesh->m_indices->at(0),
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glmesh->m_numIndices);
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glmesh->m_numIndices,
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B3_GL_TRIANGLES, -1);
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shape->setUserIndex(shapeId);
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int renderInstance = m_guiHelper->registerGraphicsInstance(shapeId,pos,orn,color,scaling);
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body->setUserIndex(renderInstance);
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@@ -108,7 +108,8 @@ struct BulletErrorLogger : public ErrorLogger
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bool BulletURDFImporter::loadURDF(const char* fileName, bool forceFixedBase)
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{
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if (strlen(fileName)==0)
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return false;
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//int argc=0;
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char relativeFileName[1024];
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@@ -132,7 +133,7 @@ bool BulletURDFImporter::loadURDF(const char* fileName, bool forceFixedBase)
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std::fstream xml_file(relativeFileName, std::fstream::in);
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while ( xml_file.good() )
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while ( xml_file.good())
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{
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std::string line;
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std::getline( xml_file, line);
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@@ -969,16 +970,17 @@ int BulletURDFImporter::convertLinkVisualShapes(int linkIndex, const char* pathP
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// graphicsIndex = m_data->m_guiHelper->registerGraphicsShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size());
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//graphicsIndex = m_data->m_guiHelper->registerGraphicsShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size());
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CommonRenderInterface* renderer = m_data->m_guiHelper->getRenderInterface();
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//CommonRenderInterface* renderer = m_data->m_guiHelper->getRenderInterface();
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if (renderer)
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if (1)
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{
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int textureIndex = -1;
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if (textures.size())
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{
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textureIndex = renderer->registerTexture(textures[0].textureData,textures[0].m_width,textures[0].m_height);
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textureIndex = m_data->m_guiHelper->registerTexture(textures[0].textureData,textures[0].m_width,textures[0].m_height);
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}
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graphicsIndex = renderer->registerShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size(),B3_GL_TRIANGLES,textureIndex);
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graphicsIndex = m_data->m_guiHelper->registerGraphicsShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size(),B3_GL_TRIANGLES,textureIndex);
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}
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}
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@@ -65,7 +65,8 @@ btAlignedObjectArray<std::string> gFileNameArray;
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struct ImportUrdfInternalData
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{
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ImportUrdfInternalData()
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:m_numMotors(0)
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:m_numMotors(0),
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m_mb(0)
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{
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for (int i=0;i<MAX_NUM_MOTORS;i++)
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{
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@@ -74,10 +75,13 @@ struct ImportUrdfInternalData
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}
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}
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btScalar m_motorTargetVelocities[MAX_NUM_MOTORS];
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btMultiBodyJointMotor* m_jointMotors [MAX_NUM_MOTORS];
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btGeneric6DofSpring2Constraint* m_generic6DofJointMotors [MAX_NUM_MOTORS];
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int m_numMotors;
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btMultiBody* m_mb;
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btRigidBody* m_rb;
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};
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@@ -223,7 +227,6 @@ void ImportUrdfSetup::initPhysics()
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{
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btMultiBody* mb = 0;
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//todo: move these internal API called inside the 'ConvertURDF2Bullet' call, hidden from the user
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@@ -232,7 +235,9 @@ void ImportUrdfSetup::initPhysics()
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MyMultiBodyCreator creation(m_guiHelper);
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ConvertURDF2Bullet(u2b,creation, identityTrans,m_dynamicsWorld,m_useMultiBody,u2b.getPathPrefix());
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mb = creation.getBulletMultiBody();
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m_data->m_rb = creation.getRigidBody();
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m_data->m_mb = creation.getBulletMultiBody();
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btMultiBody* mb = m_data->m_mb;
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if (m_useMultiBody && mb )
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{
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@@ -337,7 +342,7 @@ void ImportUrdfSetup::initPhysics()
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bool createGround=true;
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bool createGround=false;
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if (createGround)
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{
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btVector3 groundHalfExtents(20,20,20);
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@@ -357,8 +362,7 @@ void ImportUrdfSetup::initPhysics()
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m_guiHelper->createRigidBodyGraphicsObject(body,color);
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}
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///this extra stepSimulation call makes sure that all the btMultibody transforms are properly propagates.
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m_dynamicsWorld->stepSimulation(1. / 240., 0);// 1., 10, 1. / 240.);
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}
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#ifdef TEST_MULTIBODY_SERIALIZATION
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@@ -13,6 +13,7 @@
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MyMultiBodyCreator::MyMultiBodyCreator(GUIHelperInterface* guiHelper)
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:m_bulletMultiBody(0),
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m_rigidBody(0),
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m_guiHelper(guiHelper)
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{
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}
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@@ -31,10 +32,10 @@ class btRigidBody* MyMultiBodyCreator::allocateRigidBody(int urdfLinkIndex, btSc
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{
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btRigidBody::btRigidBodyConstructionInfo rbci(mass, 0, colShape, localInertiaDiagonal);
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rbci.m_startWorldTransform = initialWorldTrans;
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btRigidBody* body = new btRigidBody(rbci);
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body->forceActivationState(DISABLE_DEACTIVATION);
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m_rigidBody = new btRigidBody(rbci);
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m_rigidBody->forceActivationState(DISABLE_DEACTIVATION);
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return body;
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return m_rigidBody;
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}
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class btMultiBodyLinkCollider* MyMultiBodyCreator::allocateMultiBodyLinkCollider(int /*urdfLinkIndex*/, int mbLinkIndex, btMultiBody* multiBody)
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@@ -24,6 +24,7 @@ class MyMultiBodyCreator : public MultiBodyCreationInterface
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protected:
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btMultiBody* m_bulletMultiBody;
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btRigidBody* m_rigidBody;
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struct GUIHelperInterface* m_guiHelper;
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@@ -62,6 +63,10 @@ public:
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virtual void addLinkMapping(int urdfLinkIndex, int mbLinkIndex);
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btMultiBody* getBulletMultiBody();
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btRigidBody* getRigidBody()
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{
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return m_rigidBody;
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}
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int getNum6DofConstraints() const
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{
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@@ -53,7 +53,7 @@ static sem_t* createSem(const char* baseName)
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#ifdef NAMED_SEMAPHORES
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/// Named semaphore begin
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char name[32];
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snprintf(name, 32, "/%s-%d-%4.4d", baseName, getpid(), semCount++);
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snprintf(name, 32, "/%8.s-%4.d-%4.4d", baseName, getpid(), semCount++);
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sem_t* tempSem = sem_open(name, O_CREAT, 0600, 0);
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if (tempSem != reinterpret_cast<sem_t *>(SEM_FAILED))
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@@ -244,10 +244,10 @@ void b3Win32ThreadSupport::startThreads(const Win32ThreadConstructionInfo& threa
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threadStatus.m_userPtr=0;
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sprintf(threadStatus.m_eventStartHandleName,"eventStart%s%d",threadConstructionInfo.m_uniqueName,i);
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sprintf(threadStatus.m_eventStartHandleName,"eventStart%8.s%d",threadConstructionInfo.m_uniqueName,i);
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threadStatus.m_eventStartHandle = CreateEventA (0,false,false,threadStatus.m_eventStartHandleName);
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sprintf(threadStatus.m_eventCompletetHandleName,"eventComplete%s%d",threadConstructionInfo.m_uniqueName,i);
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sprintf(threadStatus.m_eventCompletetHandleName,"eventComplete%8.s%d",threadConstructionInfo.m_uniqueName,i);
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threadStatus.m_eventCompletetHandle = CreateEventA (0,false,false,threadStatus.m_eventCompletetHandleName);
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m_completeHandles[i] = threadStatus.m_eventCompletetHandle;
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@@ -17,8 +17,8 @@ subject to the following restrictions:
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///todo: make this configurable in the gui
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bool useShadowMap=true;//false;//true;
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int shadowMapWidth=8192;
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int shadowMapHeight=8192;
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int shadowMapWidth=4096;//8192;
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int shadowMapHeight=4096;
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float shadowMapWorldSize=50;
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#define MAX_POINTS_IN_BATCH 1024
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@@ -386,23 +386,38 @@ void GLInstancingRenderer::writeTransforms()
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glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo);
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glFlush();
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//glFlush();
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b3Assert(glGetError() ==GL_NO_ERROR);
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int totalNumInstances= 0;
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for (int k=0;k<m_graphicsInstances.size();k++)
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{
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b3GraphicsInstance* gfxObj = m_graphicsInstances[k];
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totalNumInstances+=gfxObj->m_numGraphicsInstances;
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}
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int POSITION_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4);
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int ORIENTATION_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4);
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int COLOR_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4);
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// int SCALE_BUFFER_SIZE = (totalNumInstances*sizeof(float)*3);
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#if 1
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glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes,totalNumInstances*sizeof(float)*4,
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&m_data->m_instance_positions_ptr[0]);
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glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE,totalNumInstances*sizeof(float)*4,
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&m_data->m_instance_quaternion_ptr[0]);
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glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes+ POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE, totalNumInstances*sizeof(float)*4,
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&m_data->m_instance_colors_ptr[0]);
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glBufferSubData( GL_ARRAY_BUFFER, m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE+COLOR_BUFFER_SIZE,totalNumInstances*sizeof(float)*3,
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&m_data->m_instance_scale_ptr[0]);
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#else
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||||
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char* orgBase = (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_READ_WRITE);
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if (orgBase)
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||||
{
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||||
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int totalNumInstances= 0;
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||||
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for (int k=0;k<m_graphicsInstances.size();k++)
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{
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b3GraphicsInstance* gfxObj = m_graphicsInstances[k];
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totalNumInstances+=gfxObj->m_numGraphicsInstances;
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}
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m_data->m_totalNumInstances = totalNumInstances;
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@@ -413,10 +428,7 @@ void GLInstancingRenderer::writeTransforms()
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||||
|
||||
|
||||
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int POSITION_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4);
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||||
int ORIENTATION_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4);
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||||
int COLOR_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4);
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// int SCALE_BUFFER_SIZE = (totalNumInstances*sizeof(float)*3);
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||||
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||||
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||||
char* base = orgBase;
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||||
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||||
@@ -465,6 +477,9 @@ void GLInstancingRenderer::writeTransforms()
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||||
//if this glFinish is removed, the animation is not always working/blocks
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||||
//@todo: figure out why
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||||
glFlush();
|
||||
|
||||
#endif
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);//m_data->m_vbo);
|
||||
|
||||
b3Assert(glGetError() ==GL_NO_ERROR);
|
||||
@@ -1006,7 +1021,7 @@ void GLInstancingRenderer::renderScene()
|
||||
{
|
||||
|
||||
renderSceneInternal(B3_CREATE_SHADOWMAP_RENDERMODE);
|
||||
// glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
//glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
renderSceneInternal(B3_USE_SHADOWMAP_RENDERMODE);
|
||||
|
||||
} else
|
||||
@@ -1075,6 +1090,9 @@ void GLInstancingRenderer::drawPoints(const float* positions, const float color[
|
||||
|
||||
void GLInstancingRenderer::drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float lineWidthIn)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D,0);
|
||||
|
||||
float lineWidth = lineWidthIn;
|
||||
b3Clamp(lineWidth,(float)lineWidthRange[0],(float)lineWidthRange[1]);
|
||||
glLineWidth(lineWidth);
|
||||
@@ -1634,6 +1652,7 @@ b3Assert(glGetError() ==GL_NO_ERROR);
|
||||
printf("gfxObj->m_numGraphicsInstances=%d\n",gfxObj->m_numGraphicsInstances);
|
||||
printf("indexCount=%d\n",indexCount);
|
||||
*/
|
||||
|
||||
glUseProgram(createShadowMapInstancingShader);
|
||||
glUniformMatrix4fv(createShadow_depthMVP, 1, false, &depthMVP[0][0]);
|
||||
glDrawElementsInstanced(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, indexOffset, gfxObj->m_numGraphicsInstances);
|
||||
@@ -1667,6 +1686,7 @@ b3Assert(glGetError() ==GL_NO_ERROR);
|
||||
glDisable (GL_BLEND);
|
||||
}
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D,0);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -1743,4 +1763,10 @@ void GLInstancingRenderer::setRenderFrameBuffer(unsigned int renderFrameBuffer)
|
||||
m_data->m_renderFrameBuffer = (GLuint) renderFrameBuffer;
|
||||
}
|
||||
|
||||
int GLInstancingRenderer::getTotalNumInstances() const
|
||||
{
|
||||
return m_data->m_totalNumInstances;
|
||||
}
|
||||
|
||||
|
||||
#endif //NO_OPENGL3
|
||||
|
||||
@@ -125,6 +125,8 @@ public:
|
||||
|
||||
virtual int getInstanceCapacity() const;
|
||||
|
||||
virtual int getTotalNumInstances() const;
|
||||
|
||||
virtual void enableShadowMap();
|
||||
virtual void enableBlend(bool blend)
|
||||
{
|
||||
|
||||
@@ -64,6 +64,12 @@ void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(double* color, int src
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int SimpleOpenGL2Renderer::getTotalNumInstances() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::getCameraViewMatrix(float viewMat[16]) const
|
||||
{
|
||||
b3Assert(0);
|
||||
|
||||
@@ -68,6 +68,8 @@ struct SimpleOpenGL2Renderer : public CommonRenderInterface
|
||||
|
||||
virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex);
|
||||
|
||||
virtual int getTotalNumInstances() const;
|
||||
|
||||
virtual void writeTransforms();
|
||||
|
||||
virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth);
|
||||
@@ -82,6 +84,7 @@ struct SimpleOpenGL2Renderer : public CommonRenderInterface
|
||||
|
||||
virtual void clearZBuffer();
|
||||
|
||||
|
||||
virtual struct GLInstanceRendererInternalData* getInternalData()
|
||||
{
|
||||
return 0;
|
||||
|
||||
@@ -659,6 +659,8 @@ bool PhysicsClientSharedMemory::canSubmitCommand() const {
|
||||
}
|
||||
|
||||
struct SharedMemoryCommand* PhysicsClientSharedMemory::getAvailableSharedMemoryCommand() {
|
||||
static int sequence = 0;
|
||||
m_data->m_testBlock1->m_clientCommands[0].m_sequenceNumber = sequence++;
|
||||
return &m_data->m_testBlock1->m_clientCommands[0];
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyPoint2Point.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyJointFeedback.h"
|
||||
#include "../CommonInterfaces/CommonRenderInterface.h"
|
||||
|
||||
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
|
||||
@@ -1760,6 +1760,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
if (m_data->m_verboseOutput)
|
||||
{
|
||||
b3Printf("Step simulation request");
|
||||
b3Printf("CMD_STEP_FORWARD_SIMULATION clientCmd = %d\n", clientCmd.m_sequenceNumber);
|
||||
}
|
||||
///todo(erwincoumans) move this damping inside Bullet
|
||||
for (int i=0;i<m_data->m_bodyHandles.size();i++)
|
||||
@@ -1864,16 +1865,21 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
case CMD_RESET_SIMULATION:
|
||||
{
|
||||
//clean up all data
|
||||
if (m_data && m_data->m_guiHelper && m_data->m_guiHelper->getRenderInterface())
|
||||
{
|
||||
m_data->m_guiHelper->getRenderInterface()->removeAllInstances();
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (m_data && m_data->m_guiHelper)
|
||||
{
|
||||
m_data->m_guiHelper->removeAllGraphicsInstances();
|
||||
}
|
||||
if (m_data)
|
||||
{
|
||||
m_data->m_visualConverter.resetAll();
|
||||
}
|
||||
|
||||
deleteDynamicsWorld();
|
||||
createEmptyDynamicsWorld();
|
||||
|
||||
m_data->exitHandles();
|
||||
m_data->initHandles();
|
||||
|
||||
@@ -2058,6 +2064,10 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
}
|
||||
case CMD_APPLY_EXTERNAL_FORCE:
|
||||
{
|
||||
if (m_data->m_verboseOutput)
|
||||
{
|
||||
b3Printf("CMD_APPLY_EXTERNAL_FORCE clientCmd = %d\n", clientCmd.m_sequenceNumber);
|
||||
}
|
||||
for (int i = 0; i < clientCmd.m_externalForceArguments.m_numForcesAndTorques; ++i)
|
||||
{
|
||||
InteralBodyData* body = m_data->getHandle(clientCmd.m_externalForceArguments.m_bodyUniqueIds[i]);
|
||||
|
||||
@@ -9,11 +9,394 @@
|
||||
|
||||
#include "SharedMemoryCommon.h"
|
||||
|
||||
#include "../Utils/b3Clock.h"
|
||||
#include "../MultiThreading/b3ThreadSupportInterface.h"
|
||||
|
||||
int blockme = false;
|
||||
int blockme2 = false;
|
||||
|
||||
void MotionThreadFunc(void* userPtr,void* lsMemory);
|
||||
void* MotionlsMemoryFunc();
|
||||
#define MAX_MOTION_NUM_THREADS 1
|
||||
enum
|
||||
{
|
||||
numCubesX = 20,
|
||||
numCubesY = 20
|
||||
};
|
||||
|
||||
|
||||
enum TestExampleBrowserCommunicationEnums
|
||||
{
|
||||
eRequestTerminateMotion= 13,
|
||||
eMotionIsUnInitialized,
|
||||
eMotionIsInitialized,
|
||||
eMotionInitializationFailed,
|
||||
eMotionHasTerminated
|
||||
};
|
||||
|
||||
enum MultiThreadedGUIHelperCommunicationEnums
|
||||
{
|
||||
eGUIHelperIdle= 13,
|
||||
eGUIHelperRegisterTexture,
|
||||
eGUIHelperRegisterGraphicsShape,
|
||||
eGUIHelperRegisterGraphicsInstance,
|
||||
eGUIHelperCreateCollisionShapeGraphicsObject,
|
||||
eGUIHelperCreateCollisionObjectGraphicsObject,
|
||||
eGUIHelperRemoveAllGraphicsInstances,
|
||||
};
|
||||
|
||||
#include <stdio.h>
|
||||
//#include "BulletMultiThreaded/PlatformDefinitions.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include "../MultiThreading/b3PosixThreadSupport.h"
|
||||
|
||||
b3ThreadSupportInterface* createMotionThreadSupport(int numThreads)
|
||||
{
|
||||
b3PosixThreadSupport::ThreadConstructionInfo constructionInfo("MotionThreads",
|
||||
MotionThreadFunc,
|
||||
MotionlsMemoryFunc,
|
||||
numThreads);
|
||||
b3ThreadSupportInterface* threadSupport = new b3PosixThreadSupport(constructionInfo);
|
||||
|
||||
return threadSupport;
|
||||
|
||||
}
|
||||
|
||||
|
||||
#elif defined( _WIN32)
|
||||
#include "../MultiThreading/b3Win32ThreadSupport.h"
|
||||
|
||||
b3ThreadSupportInterface* createMotionThreadSupport(int numThreads)
|
||||
{
|
||||
b3Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("MotionThreads",MotionThreadFunc,MotionlsMemoryFunc,numThreads);
|
||||
b3Win32ThreadSupport* threadSupport = new b3Win32ThreadSupport(threadConstructionInfo);
|
||||
return threadSupport;
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
struct MotionArgs
|
||||
{
|
||||
MotionArgs()
|
||||
:m_physicsServerPtr(0)
|
||||
{
|
||||
}
|
||||
b3CriticalSection* m_cs;
|
||||
|
||||
PhysicsServerSharedMemory* m_physicsServerPtr;
|
||||
b3AlignedObjectArray<b3Vector3> m_positions;
|
||||
};
|
||||
|
||||
struct MotionThreadLocalStorage
|
||||
{
|
||||
int threadId;
|
||||
};
|
||||
|
||||
int skip = 0;
|
||||
|
||||
|
||||
void MotionThreadFunc(void* userPtr,void* lsMemory)
|
||||
{
|
||||
printf("thread started\n");
|
||||
|
||||
MotionThreadLocalStorage* localStorage = (MotionThreadLocalStorage*) lsMemory;
|
||||
|
||||
MotionArgs* args = (MotionArgs*) userPtr;
|
||||
int workLeft = true;
|
||||
b3Clock clock;
|
||||
clock.reset();
|
||||
bool init = true;
|
||||
if (init)
|
||||
{
|
||||
|
||||
args->m_cs->lock();
|
||||
args->m_cs->setSharedParam(0,eMotionIsInitialized);
|
||||
args->m_cs->unlock();
|
||||
|
||||
double m_x=0;
|
||||
double m_y=0;
|
||||
double m_z=0;
|
||||
|
||||
do
|
||||
{
|
||||
|
||||
double deltaTimeInSeconds = double(clock.getTimeMicroseconds())/1000000.;
|
||||
//if (deltaTimeInSeconds<.3)
|
||||
//if (deltaTimeInSeconds<(1./15.))
|
||||
if (deltaTimeInSeconds<(1./260.))
|
||||
{
|
||||
skip++;
|
||||
//if (deltaTimeInSeconds<.001)
|
||||
continue;
|
||||
}
|
||||
|
||||
m_x+=deltaTimeInSeconds;
|
||||
m_y+=deltaTimeInSeconds;
|
||||
m_z+=deltaTimeInSeconds;
|
||||
|
||||
clock.reset();
|
||||
|
||||
|
||||
int index = 0;
|
||||
index++;
|
||||
|
||||
if (!blockme)
|
||||
{
|
||||
args->m_physicsServerPtr->processClientCommands();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
} while (args->m_cs->getSharedParam(0)!=eRequestTerminateMotion);
|
||||
} else
|
||||
{
|
||||
args->m_cs->lock();
|
||||
args->m_cs->setSharedParam(0,eMotionInitializationFailed);
|
||||
args->m_cs->unlock();
|
||||
}
|
||||
|
||||
|
||||
args->m_cs->lock();
|
||||
args->m_cs->setSharedParam(0,eMotionHasTerminated);
|
||||
args->m_cs->unlock();
|
||||
printf("finished, #skip = %d\n",skip);
|
||||
skip=0;
|
||||
//do nothing
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void* MotionlsMemoryFunc()
|
||||
{
|
||||
//don't create local store memory, just return 0
|
||||
return new MotionThreadLocalStorage;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class MultiThreadedOpenGLGuiHelper : public GUIHelperInterface
|
||||
{
|
||||
CommonGraphicsApp* m_app;
|
||||
|
||||
b3CriticalSection* m_cs;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
GUIHelperInterface* m_childGuiHelper;
|
||||
|
||||
const unsigned char* m_texels;
|
||||
int m_textureWidth;
|
||||
int m_textureHeight;
|
||||
|
||||
|
||||
int m_shapeIndex;
|
||||
const float* m_position;
|
||||
const float* m_quaternion;
|
||||
const float* m_color;
|
||||
const float* m_scaling;
|
||||
|
||||
const float* m_vertices;
|
||||
int m_numvertices;
|
||||
const int* m_indices;
|
||||
int m_numIndices;
|
||||
int m_primitiveType;
|
||||
int m_textureId;
|
||||
int m_instanceId;
|
||||
|
||||
|
||||
MultiThreadedOpenGLGuiHelper(CommonGraphicsApp* app, GUIHelperInterface* guiHelper)
|
||||
:m_app(app)
|
||||
,m_cs(0),
|
||||
m_texels(0),
|
||||
m_textureId(-1)
|
||||
{
|
||||
m_childGuiHelper = guiHelper;;
|
||||
|
||||
}
|
||||
|
||||
virtual ~MultiThreadedOpenGLGuiHelper()
|
||||
{
|
||||
delete m_childGuiHelper;
|
||||
}
|
||||
|
||||
void setCriticalSection(b3CriticalSection* cs)
|
||||
{
|
||||
m_cs = cs;
|
||||
}
|
||||
|
||||
b3CriticalSection* getCriticalSection()
|
||||
{
|
||||
return m_cs;
|
||||
}
|
||||
|
||||
virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color){}
|
||||
|
||||
btCollisionObject* m_obj;
|
||||
btVector3 m_color2;
|
||||
|
||||
virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color)
|
||||
{
|
||||
m_obj = obj;
|
||||
m_color2 = color;
|
||||
m_cs->lock();
|
||||
m_cs->setSharedParam(1,eGUIHelperCreateCollisionObjectGraphicsObject);
|
||||
m_cs->unlock();
|
||||
while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
btCollisionShape* m_colShape;
|
||||
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
|
||||
{
|
||||
m_colShape = collisionShape;
|
||||
m_cs->lock();
|
||||
m_cs->setSharedParam(1,eGUIHelperCreateCollisionShapeGraphicsObject);
|
||||
m_cs->unlock();
|
||||
while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
//this check is to prevent a crash, in case we removed all graphics instances, but there are still physics objects.
|
||||
//the check will be obsolete, once we have a better/safer way of synchronizing physics->graphics transforms
|
||||
if ( m_childGuiHelper->getRenderInterface()->getTotalNumInstances()>0)
|
||||
{
|
||||
m_childGuiHelper->syncPhysicsToGraphics(rbWorld);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void render(const btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
m_childGuiHelper->render(0);
|
||||
}
|
||||
|
||||
virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld){}
|
||||
|
||||
virtual int registerTexture(const unsigned char* texels, int width, int height)
|
||||
{
|
||||
m_texels = texels;
|
||||
m_textureWidth = width;
|
||||
m_textureHeight = height;
|
||||
|
||||
m_cs->lock();
|
||||
m_cs->setSharedParam(1,eGUIHelperRegisterTexture);
|
||||
m_cs->unlock();
|
||||
while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
|
||||
{
|
||||
}
|
||||
return m_textureId;
|
||||
}
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId)
|
||||
{
|
||||
m_vertices = vertices;
|
||||
m_numvertices = numvertices;
|
||||
m_indices = indices;
|
||||
m_numIndices = numIndices;
|
||||
m_primitiveType = primitiveType;
|
||||
m_textureId = textureId;
|
||||
|
||||
m_cs->lock();
|
||||
m_cs->setSharedParam(1,eGUIHelperRegisterGraphicsShape);
|
||||
m_cs->unlock();
|
||||
while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
|
||||
{
|
||||
}
|
||||
return m_shapeIndex;
|
||||
}
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
|
||||
{
|
||||
m_shapeIndex = shapeIndex;
|
||||
m_position = position;
|
||||
m_quaternion = quaternion;
|
||||
m_color = color;
|
||||
m_scaling = scaling;
|
||||
|
||||
m_cs->lock();
|
||||
m_cs->setSharedParam(1,eGUIHelperRegisterGraphicsInstance);
|
||||
m_cs->unlock();
|
||||
while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
|
||||
{
|
||||
}
|
||||
return m_instanceId;
|
||||
}
|
||||
|
||||
virtual void removeAllGraphicsInstances()
|
||||
{
|
||||
m_cs->lock();
|
||||
m_cs->setSharedParam(1,eGUIHelperRemoveAllGraphicsInstances);
|
||||
m_cs->unlock();
|
||||
while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
virtual Common2dCanvasInterface* get2dCanvasInterface()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual CommonParameterInterface* getParameterInterface()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual CommonRenderInterface* getRenderInterface()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual CommonGraphicsApp* getAppInterface()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
virtual void setUpAxis(int axis)
|
||||
{
|
||||
m_childGuiHelper->setUpAxis(axis);
|
||||
}
|
||||
virtual void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int startPixelIndex, int* width, int* height, int* numPixelsCopied)
|
||||
{
|
||||
if (width)
|
||||
*width = 0;
|
||||
if (height)
|
||||
*height = 0;
|
||||
if (numPixelsCopied)
|
||||
*numPixelsCopied = 0;
|
||||
}
|
||||
|
||||
virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
class PhysicsServerExample : public SharedMemoryCommon
|
||||
{
|
||||
PhysicsServerSharedMemory m_physicsServer;
|
||||
|
||||
b3ThreadSupportInterface* m_threadSupport;
|
||||
MotionArgs m_args[MAX_MOTION_NUM_THREADS];
|
||||
MultiThreadedOpenGLGuiHelper* m_multiThreadedHelper;
|
||||
bool m_wantsShutdown;
|
||||
|
||||
bool m_isConnected;
|
||||
@@ -23,7 +406,7 @@ class PhysicsServerExample : public SharedMemoryCommon
|
||||
|
||||
public:
|
||||
|
||||
PhysicsServerExample(GUIHelperInterface* helper, SharedMemoryInterface* sharedMem=0, int options=0);
|
||||
PhysicsServerExample(MultiThreadedOpenGLGuiHelper* helper, SharedMemoryInterface* sharedMem=0, int options=0);
|
||||
|
||||
virtual ~PhysicsServerExample();
|
||||
|
||||
@@ -56,7 +439,7 @@ public:
|
||||
virtual bool wantsTermination();
|
||||
virtual bool isConnected();
|
||||
virtual void renderScene();
|
||||
virtual void exitPhysics(){}
|
||||
virtual void exitPhysics();
|
||||
|
||||
virtual void physicsDebugDraw(int debugFlags);
|
||||
|
||||
@@ -71,7 +454,6 @@ public:
|
||||
|
||||
if (!renderer)
|
||||
{
|
||||
btAssert(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -91,7 +473,6 @@ public:
|
||||
|
||||
if (!renderer)
|
||||
{
|
||||
btAssert(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -134,7 +515,7 @@ public:
|
||||
|
||||
};
|
||||
|
||||
PhysicsServerExample::PhysicsServerExample(GUIHelperInterface* helper, SharedMemoryInterface* sharedMem, int options)
|
||||
PhysicsServerExample::PhysicsServerExample(MultiThreadedOpenGLGuiHelper* helper, SharedMemoryInterface* sharedMem, int options)
|
||||
:SharedMemoryCommon(helper),
|
||||
m_physicsServer(sharedMem),
|
||||
m_wantsShutdown(false),
|
||||
@@ -142,6 +523,7 @@ m_isConnected(false),
|
||||
m_replay(false),
|
||||
m_options(options)
|
||||
{
|
||||
m_multiThreadedHelper = helper;
|
||||
b3Printf("Started PhysicsServer\n");
|
||||
}
|
||||
|
||||
@@ -165,22 +547,80 @@ void PhysicsServerExample::initPhysics()
|
||||
int upAxis = 2;
|
||||
m_guiHelper->setUpAxis(upAxis);
|
||||
|
||||
#if 0
|
||||
|
||||
createEmptyDynamicsWorld();
|
||||
|
||||
//todo: create a special debug drawer that will cache the lines, so we can send the debug info over the wire
|
||||
btVector3 grav(0,0,0);
|
||||
grav[upAxis] = 0;//-9.8;
|
||||
this->m_dynamicsWorld->setGravity(grav);
|
||||
|
||||
#endif
|
||||
|
||||
m_isConnected = m_physicsServer.connectSharedMemory( m_guiHelper);
|
||||
m_threadSupport = createMotionThreadSupport(MAX_MOTION_NUM_THREADS);
|
||||
|
||||
|
||||
|
||||
for (int i=0;i<m_threadSupport->getNumTasks();i++)
|
||||
{
|
||||
MotionThreadLocalStorage* storage = (MotionThreadLocalStorage*) m_threadSupport->getThreadLocalMemory(i);
|
||||
b3Assert(storage);
|
||||
storage->threadId = i;
|
||||
//storage->m_sharedMem = data->m_sharedMem;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
for (int w=0;w<MAX_MOTION_NUM_THREADS;w++)
|
||||
{
|
||||
m_args[w].m_cs = m_threadSupport->createCriticalSection();
|
||||
m_args[w].m_cs->setSharedParam(0,eMotionIsUnInitialized);
|
||||
int numMoving = 0;
|
||||
m_args[w].m_positions.resize(numMoving);
|
||||
m_args[w].m_physicsServerPtr = &m_physicsServer;
|
||||
int index = 0;
|
||||
|
||||
m_threadSupport->runTask(B3_THREAD_SCHEDULE_TASK, (void*) &this->m_args[w], w);
|
||||
while (m_args[w].m_cs->getSharedParam(0)==eMotionIsUnInitialized)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
m_args[0].m_cs->setSharedParam(1,eGUIHelperIdle);
|
||||
m_multiThreadedHelper->setCriticalSection(m_args[0].m_cs);
|
||||
m_isConnected = m_physicsServer.connectSharedMemory( m_guiHelper);
|
||||
}
|
||||
|
||||
|
||||
void PhysicsServerExample::exitPhysics()
|
||||
{
|
||||
for (int i=0;i<MAX_MOTION_NUM_THREADS;i++)
|
||||
{
|
||||
m_args[i].m_cs->lock();
|
||||
m_args[i].m_cs->setSharedParam(0,eRequestTerminateMotion);
|
||||
m_args[i].m_cs->unlock();
|
||||
}
|
||||
int numActiveThreads = MAX_MOTION_NUM_THREADS;
|
||||
|
||||
while (numActiveThreads)
|
||||
{
|
||||
int arg0,arg1;
|
||||
if (m_threadSupport->isTaskCompleted(&arg0,&arg1,0))
|
||||
{
|
||||
numActiveThreads--;
|
||||
printf("numActiveThreads = %d\n",numActiveThreads);
|
||||
|
||||
} else
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
printf("stopping threads\n");
|
||||
|
||||
delete m_threadSupport;
|
||||
m_threadSupport = 0;
|
||||
|
||||
m_physicsServer.resetDynamicsWorld();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool PhysicsServerExample::wantsTermination()
|
||||
{
|
||||
return m_wantsShutdown;
|
||||
@@ -190,6 +630,90 @@ bool PhysicsServerExample::wantsTermination()
|
||||
|
||||
void PhysicsServerExample::stepSimulation(float deltaTime)
|
||||
{
|
||||
//this->m_physicsServer.processClientCommands();
|
||||
|
||||
//check if any graphics related tasks are requested
|
||||
|
||||
switch (m_multiThreadedHelper->getCriticalSection()->getSharedParam(1))
|
||||
{
|
||||
case eGUIHelperCreateCollisionShapeGraphicsObject:
|
||||
{
|
||||
m_multiThreadedHelper->m_childGuiHelper->createCollisionShapeGraphicsObject(m_multiThreadedHelper->m_colShape);
|
||||
m_multiThreadedHelper->getCriticalSection()->lock();
|
||||
m_multiThreadedHelper->getCriticalSection()->setSharedParam(1,eGUIHelperIdle);
|
||||
m_multiThreadedHelper->getCriticalSection()->unlock();
|
||||
|
||||
break;
|
||||
}
|
||||
case eGUIHelperCreateCollisionObjectGraphicsObject:
|
||||
{
|
||||
m_multiThreadedHelper->m_childGuiHelper->createCollisionObjectGraphicsObject(m_multiThreadedHelper->m_obj,
|
||||
m_multiThreadedHelper->m_color2);
|
||||
m_multiThreadedHelper->getCriticalSection()->lock();
|
||||
m_multiThreadedHelper->getCriticalSection()->setSharedParam(1,eGUIHelperIdle);
|
||||
m_multiThreadedHelper->getCriticalSection()->unlock();
|
||||
break;
|
||||
}
|
||||
case eGUIHelperRegisterTexture:
|
||||
{
|
||||
|
||||
m_multiThreadedHelper->m_textureId = m_multiThreadedHelper->m_childGuiHelper->registerTexture(m_multiThreadedHelper->m_texels,
|
||||
m_multiThreadedHelper->m_textureWidth,m_multiThreadedHelper->m_textureHeight);
|
||||
|
||||
m_multiThreadedHelper->getCriticalSection()->lock();
|
||||
m_multiThreadedHelper->getCriticalSection()->setSharedParam(1,eGUIHelperIdle);
|
||||
m_multiThreadedHelper->getCriticalSection()->unlock();
|
||||
|
||||
break;
|
||||
}
|
||||
case eGUIHelperRegisterGraphicsShape:
|
||||
{
|
||||
m_multiThreadedHelper->m_shapeIndex = m_multiThreadedHelper->m_childGuiHelper->registerGraphicsShape(
|
||||
m_multiThreadedHelper->m_vertices,
|
||||
m_multiThreadedHelper->m_numvertices,
|
||||
m_multiThreadedHelper->m_indices,
|
||||
m_multiThreadedHelper->m_numIndices,
|
||||
m_multiThreadedHelper->m_primitiveType,
|
||||
m_multiThreadedHelper->m_textureId);
|
||||
|
||||
m_multiThreadedHelper->getCriticalSection()->lock();
|
||||
m_multiThreadedHelper->getCriticalSection()->setSharedParam(1,eGUIHelperIdle);
|
||||
m_multiThreadedHelper->getCriticalSection()->unlock();
|
||||
break;
|
||||
}
|
||||
case eGUIHelperRegisterGraphicsInstance:
|
||||
{
|
||||
m_multiThreadedHelper->m_instanceId = m_multiThreadedHelper->m_childGuiHelper->registerGraphicsInstance(
|
||||
m_multiThreadedHelper->m_shapeIndex,
|
||||
m_multiThreadedHelper->m_position,
|
||||
m_multiThreadedHelper->m_quaternion,
|
||||
m_multiThreadedHelper->m_color,
|
||||
m_multiThreadedHelper->m_scaling);
|
||||
|
||||
m_multiThreadedHelper->getCriticalSection()->lock();
|
||||
m_multiThreadedHelper->getCriticalSection()->setSharedParam(1,eGUIHelperIdle);
|
||||
m_multiThreadedHelper->getCriticalSection()->unlock();
|
||||
break;
|
||||
}
|
||||
case eGUIHelperRemoveAllGraphicsInstances:
|
||||
{
|
||||
m_multiThreadedHelper->m_childGuiHelper->removeAllGraphicsInstances();
|
||||
m_multiThreadedHelper->getCriticalSection()->lock();
|
||||
m_multiThreadedHelper->getCriticalSection()->setSharedParam(1,eGUIHelperIdle);
|
||||
m_multiThreadedHelper->getCriticalSection()->unlock();
|
||||
break;
|
||||
}
|
||||
case eGUIHelperIdle:
|
||||
default:
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
if (m_options == PHYSICS_SERVER_USE_RTC_CLOCK)
|
||||
{
|
||||
btClock rtc;
|
||||
@@ -201,15 +725,27 @@ void PhysicsServerExample::stepSimulation(float deltaTime)
|
||||
}
|
||||
} else
|
||||
{
|
||||
for (int i=0;i<10;i++)
|
||||
//for (int i=0;i<10;i++)
|
||||
m_physicsServer.processClientCommands();
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!blockme2)
|
||||
{
|
||||
if (m_multiThreadedHelper->m_childGuiHelper->getRenderInterface())
|
||||
{
|
||||
m_multiThreadedHelper->m_childGuiHelper->getRenderInterface()->writeTransforms();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsServerExample::renderScene()
|
||||
{
|
||||
///debug rendering
|
||||
//m_args[0].m_cs->lock();
|
||||
|
||||
m_physicsServer.renderScene();
|
||||
//m_args[0].m_cs->unlock();
|
||||
}
|
||||
|
||||
void PhysicsServerExample::physicsDebugDraw(int debugDrawFlags)
|
||||
@@ -290,7 +826,13 @@ extern int gSharedMemoryKey;
|
||||
|
||||
class CommonExampleInterface* PhysicsServerCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
PhysicsServerExample* example = new PhysicsServerExample(options.m_guiHelper, options.m_sharedMem, options.m_option);
|
||||
|
||||
MultiThreadedOpenGLGuiHelper* guiHelperWrapper = new MultiThreadedOpenGLGuiHelper(options.m_guiHelper->getAppInterface(),options.m_guiHelper);
|
||||
|
||||
PhysicsServerExample* example = new PhysicsServerExample(guiHelperWrapper,
|
||||
options.m_sharedMem,
|
||||
options.m_option);
|
||||
|
||||
if (gSharedMemoryKey>=0)
|
||||
{
|
||||
example->setSharedMemoryKey(gSharedMemoryKey);
|
||||
|
||||
@@ -90,6 +90,11 @@ PhysicsServerSharedMemory::~PhysicsServerSharedMemory()
|
||||
delete m_data;
|
||||
}
|
||||
|
||||
void PhysicsServerSharedMemory::resetDynamicsWorld()
|
||||
{
|
||||
m_data->m_commandProcessor->deleteDynamicsWorld();
|
||||
m_data->m_commandProcessor ->createEmptyDynamicsWorld();
|
||||
}
|
||||
void PhysicsServerSharedMemory::setSharedMemoryKey(int key)
|
||||
{
|
||||
m_data->m_sharedMemoryKey = key;
|
||||
|
||||
@@ -43,6 +43,7 @@ public:
|
||||
void enableCommandLogging(bool enable, const char* fileName);
|
||||
void replayFromLogFile(const char* fileName);
|
||||
|
||||
void resetDynamicsWorld();
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -76,12 +76,12 @@ myfiles =
|
||||
"../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
|
||||
"../Importers/ImportColladaDemo/ColladaGraphicsInstance.h",
|
||||
"../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinystr.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
|
||||
"../Importers/ImportMeshUtility/b3ImportMeshUtility.cpp",
|
||||
"../ThirdPartyLibs/stb_image/stb_image.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinystr.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinyxml.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
|
||||
"../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
|
||||
"../Importers/ImportMeshUtility/b3ImportMeshUtility.cpp",
|
||||
"../ThirdPartyLibs/stb_image/stb_image.cpp",
|
||||
}
|
||||
|
||||
files {
|
||||
@@ -90,55 +90,197 @@ files {
|
||||
}
|
||||
|
||||
|
||||
files {
|
||||
"../MultiThreading/b3ThreadSupportInterface.cpp",
|
||||
"../MultiThreading/b3ThreadSupportInterface.h"
|
||||
}
|
||||
if os.is("Windows") then
|
||||
|
||||
project "App_SharedMemoryPhysics_VR"
|
||||
files {
|
||||
"../MultiThreading/b3Win32ThreadSupport.cpp",
|
||||
"../MultiThreading/b3Win32ThreadSupport.h"
|
||||
}
|
||||
--links {"winmm"}
|
||||
--defines {"__WINDOWS_MM__", "WIN32"}
|
||||
end
|
||||
|
||||
defines {"B3_USE_STANDALONE_EXAMPLE","BT_ENABLE_VR"}
|
||||
if os.is("Linux") then
|
||||
files {
|
||||
"../MultiThreading/b3PosixThreadSupport.cpp",
|
||||
"../MultiThreading/b3PosixThreadSupport.h"
|
||||
}
|
||||
|
||||
links {"pthread"}
|
||||
end
|
||||
|
||||
if os.is("MacOSX") then
|
||||
files {
|
||||
"../MultiThreading/b3PosixThreadSupport.cpp",
|
||||
"../MultiThreading/b3PosixThreadSupport.h"
|
||||
}
|
||||
|
||||
links {"pthread"}
|
||||
--links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
|
||||
--defines {"__MACOSX_CORE__"}
|
||||
end
|
||||
|
||||
|
||||
project "App_SharedMemoryPhysics_GUI"
|
||||
|
||||
if _OPTIONS["ios"] then
|
||||
kind "WindowedApp"
|
||||
kind "WindowedApp"
|
||||
else
|
||||
kind "ConsoleApp"
|
||||
kind "ConsoleApp"
|
||||
end
|
||||
defines {"B3_USE_STANDALONE_EXAMPLE"}
|
||||
|
||||
includedirs {
|
||||
".","../../src", "../ThirdPartyLibs",
|
||||
"../ThirdPartyLibs/openvr/headers",
|
||||
"../ThirdPartyLibs/openvr/samples/shared"
|
||||
}
|
||||
includedirs {"../../src"}
|
||||
|
||||
links {
|
||||
"Bullet3Common", "BulletDynamics","BulletCollision", "LinearMath","OpenGL_Window","openvr_api"
|
||||
"BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common"
|
||||
}
|
||||
|
||||
language "C++"
|
||||
|
||||
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
language "C++"
|
||||
|
||||
files
|
||||
{
|
||||
myfiles,
|
||||
"../StandaloneMain/hellovr_opengl_main.cpp",
|
||||
files {
|
||||
myfiles,
|
||||
"../StandaloneMain/main_opengl_single_example.cpp",
|
||||
"../ExampleBrowser/OpenGLGuiHelper.cpp",
|
||||
"../ExampleBrowser/GL_ShapeDrawer.cpp",
|
||||
"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/lodepng.cpp",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/lodepng.h",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/Matrices.cpp",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/Matrices.h",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/pathtools.cpp",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/pathtools.h",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/Vectors.h",
|
||||
}
|
||||
if os.is("Windows") then
|
||||
libdirs {"../ThirdPartyLibs/openvr/lib/win32"}
|
||||
end
|
||||
|
||||
if os.is("Linux") then initX11() end
|
||||
|
||||
if os.is("MacOSX") then
|
||||
links{"Cocoa.framework"}
|
||||
end
|
||||
|
||||
|
||||
files {
|
||||
"../MultiThreading/b3ThreadSupportInterface.cpp",
|
||||
"../MultiThreading/b3ThreadSupportInterface.h"
|
||||
}
|
||||
if os.is("Windows") then
|
||||
|
||||
files {
|
||||
"../MultiThreading/b3Win32ThreadSupport.cpp",
|
||||
"../MultiThreading/b3Win32ThreadSupport.h"
|
||||
}
|
||||
--links {"winmm"}
|
||||
--defines {"__WINDOWS_MM__", "WIN32"}
|
||||
end
|
||||
|
||||
if os.is("Linux") then
|
||||
files {
|
||||
"../MultiThreading/b3PosixThreadSupport.cpp",
|
||||
"../MultiThreading/b3PosixThreadSupport.h"
|
||||
}
|
||||
|
||||
links {"pthread"}
|
||||
end
|
||||
|
||||
if os.is("MacOSX") then
|
||||
files {
|
||||
"../MultiThreading/b3PosixThreadSupport.cpp",
|
||||
"../MultiThreading/b3PosixThreadSupport.h"
|
||||
}
|
||||
|
||||
links {"pthread"}
|
||||
--links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
|
||||
--defines {"__MACOSX_CORE__"}
|
||||
end
|
||||
|
||||
if os.is("Windows") then
|
||||
project "App_SharedMemoryPhysics_VR"
|
||||
--for now, only enable VR under Windows, until compilation issues are resolved on Mac/Linux
|
||||
defines {"B3_USE_STANDALONE_EXAMPLE","BT_ENABLE_VR"}
|
||||
|
||||
if _OPTIONS["ios"] then
|
||||
kind "WindowedApp"
|
||||
else
|
||||
kind "ConsoleApp"
|
||||
end
|
||||
|
||||
includedirs {
|
||||
".","../../src", "../ThirdPartyLibs",
|
||||
"../ThirdPartyLibs/openvr/headers",
|
||||
"../ThirdPartyLibs/openvr/samples/shared"
|
||||
}
|
||||
|
||||
links {
|
||||
"Bullet3Common", "BulletDynamics","BulletCollision", "LinearMath","OpenGL_Window","openvr_api"
|
||||
}
|
||||
|
||||
|
||||
language "C++"
|
||||
|
||||
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
|
||||
files
|
||||
{
|
||||
myfiles,
|
||||
"../StandaloneMain/hellovr_opengl_main.cpp",
|
||||
"../ExampleBrowser/OpenGLGuiHelper.cpp",
|
||||
"../ExampleBrowser/GL_ShapeDrawer.cpp",
|
||||
"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/lodepng.cpp",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/lodepng.h",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/Matrices.cpp",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/Matrices.h",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/pathtools.cpp",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/pathtools.h",
|
||||
"../ThirdPartyLibs/openvr/samples/shared/Vectors.h",
|
||||
}
|
||||
if os.is("Windows") then
|
||||
libdirs {"../ThirdPartyLibs/openvr/lib/win32"}
|
||||
end
|
||||
|
||||
if os.is("Linux") then initX11() end
|
||||
|
||||
if os.is("MacOSX") then
|
||||
links{"Cocoa.framework"}
|
||||
end
|
||||
|
||||
|
||||
files {
|
||||
"../MultiThreading/b3ThreadSupportInterface.cpp",
|
||||
"../MultiThreading/b3ThreadSupportInterface.h"
|
||||
}
|
||||
if os.is("Windows") then
|
||||
|
||||
files {
|
||||
"../MultiThreading/b3Win32ThreadSupport.cpp",
|
||||
"../MultiThreading/b3Win32ThreadSupport.h"
|
||||
}
|
||||
--links {"winmm"}
|
||||
--defines {"__WINDOWS_MM__", "WIN32"}
|
||||
end
|
||||
|
||||
if os.is("Linux") then
|
||||
files {
|
||||
"../MultiThreading/b3PosixThreadSupport.cpp",
|
||||
"../MultiThreading/b3PosixThreadSupport.h"
|
||||
}
|
||||
|
||||
links {"pthread"}
|
||||
end
|
||||
|
||||
if os.is("MacOSX") then
|
||||
files {
|
||||
"../MultiThreading/b3PosixThreadSupport.cpp",
|
||||
"../MultiThreading/b3PosixThreadSupport.h"
|
||||
}
|
||||
|
||||
links {"pthread"}
|
||||
--links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
|
||||
--defines {"__MACOSX_CORE__"}
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
@@ -28,7 +28,7 @@ int gSharedMemoryKey = -1;
|
||||
#include "pathtools.h"
|
||||
|
||||
CommonExampleInterface* sExample;
|
||||
OpenGLGuiHelper* sGuiPtr = 0;
|
||||
GUIHelperInterface* sGuiPtr = 0;
|
||||
|
||||
|
||||
#if defined(POSIX)
|
||||
@@ -375,7 +375,9 @@ bool CMainApplication::BInit()
|
||||
*/
|
||||
m_app = new SimpleOpenGL3App("SimpleOpenGL3App",m_nWindowWidth,m_nWindowHeight,true);
|
||||
|
||||
|
||||
sGuiPtr = new OpenGLGuiHelper(m_app,false);
|
||||
//sGuiPtr = new DummyGUIHelper;
|
||||
|
||||
|
||||
CommonExampleOptions options(sGuiPtr);
|
||||
@@ -1461,6 +1463,8 @@ void CMainApplication::SetupDistortion()
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMainApplication::RenderStereoTargets()
|
||||
{
|
||||
sExample->stepSimulation(1./60.);
|
||||
|
||||
glClearColor( 0.15f, 0.15f, 0.18f, 1.0f ); // nice background color, but not black
|
||||
glEnable( GL_MULTISAMPLE );
|
||||
|
||||
@@ -1476,13 +1480,15 @@ void CMainApplication::RenderStereoTargets()
|
||||
rotYtoZ.rotateX(-90);
|
||||
}
|
||||
|
||||
RenderScene( vr::Eye_Left );
|
||||
|
||||
// Left Eye
|
||||
{
|
||||
|
||||
Matrix4 viewMatLeft = m_mat4eyePosLeft * m_mat4HMDPose * rotYtoZ;
|
||||
|
||||
m_app->m_instancingRenderer->getActiveCamera()->setVRCamera(viewMatLeft.get(),m_mat4ProjectionLeft.get());
|
||||
m_app->m_instancingRenderer->updateCamera();
|
||||
m_app->m_instancingRenderer->updateCamera(m_app->getUpAxis());
|
||||
}
|
||||
|
||||
glBindFramebuffer( GL_FRAMEBUFFER, leftEyeDesc.m_nRenderFramebufferId );
|
||||
@@ -1490,19 +1496,24 @@ void CMainApplication::RenderStereoTargets()
|
||||
|
||||
|
||||
|
||||
|
||||
m_app->m_window->startRendering();
|
||||
RenderScene( vr::Eye_Left );
|
||||
DrawGridData gridUp;
|
||||
gridUp.upAxis = m_app->getUpAxis();
|
||||
m_app->drawGrid(gridUp);
|
||||
sExample->stepSimulation(1./60.);
|
||||
sExample->renderScene();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
m_app->m_instancingRenderer->setRenderFrameBuffer((unsigned int)leftEyeDesc.m_nRenderFramebufferId);
|
||||
|
||||
m_app->m_instancingRenderer->renderScene();
|
||||
sExample->renderScene();
|
||||
//m_app->m_instancingRenderer->renderScene();
|
||||
DrawGridData gridUp;
|
||||
gridUp.upAxis = m_app->getUpAxis();
|
||||
m_app->drawGrid(gridUp);
|
||||
|
||||
|
||||
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
|
||||
|
||||
@@ -1522,22 +1533,25 @@ void CMainApplication::RenderStereoTargets()
|
||||
|
||||
// Right Eye
|
||||
|
||||
RenderScene( vr::Eye_Right );
|
||||
|
||||
{
|
||||
Matrix4 viewMatRight = m_mat4eyePosRight * m_mat4HMDPose * rotYtoZ;
|
||||
m_app->m_instancingRenderer->getActiveCamera()->setVRCamera(viewMatRight.get(),m_mat4ProjectionRight.get());
|
||||
m_app->m_instancingRenderer->updateCamera();
|
||||
m_app->m_instancingRenderer->updateCamera(m_app->getUpAxis());
|
||||
}
|
||||
|
||||
glBindFramebuffer( GL_FRAMEBUFFER, rightEyeDesc.m_nRenderFramebufferId );
|
||||
glViewport(0, 0, m_nRenderWidth, m_nRenderHeight );
|
||||
|
||||
m_app->m_window->startRendering();
|
||||
RenderScene( vr::Eye_Right );
|
||||
|
||||
m_app->drawGrid(gridUp);
|
||||
|
||||
|
||||
m_app->m_instancingRenderer->setRenderFrameBuffer((unsigned int)rightEyeDesc.m_nRenderFramebufferId);
|
||||
|
||||
m_app->m_renderer->renderScene();
|
||||
//m_app->m_renderer->renderScene();
|
||||
sExample->renderScene();
|
||||
m_app->drawGrid(gridUp);
|
||||
|
||||
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@ subject to the following restrictions:
|
||||
#include "../ExampleBrowser/OpenGLGuiHelper.h"
|
||||
|
||||
CommonExampleInterface* example;
|
||||
int gSharedMemoryKey=-1;
|
||||
|
||||
b3MouseMoveCallback prevMouseMoveCallback = 0;
|
||||
static void OnMouseMove( float x, float y)
|
||||
@@ -57,6 +58,20 @@ static void OnMouseDown(int button, int state, float x, float y) {
|
||||
}
|
||||
}
|
||||
|
||||
class LessDummyGuiHelper : public DummyGUIHelper
|
||||
{
|
||||
CommonGraphicsApp* m_app;
|
||||
public:
|
||||
virtual CommonGraphicsApp* getAppInterface()
|
||||
{
|
||||
return m_app;
|
||||
}
|
||||
|
||||
LessDummyGuiHelper(CommonGraphicsApp* app)
|
||||
:m_app(app)
|
||||
{
|
||||
}
|
||||
};
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
|
||||
@@ -69,11 +84,13 @@ int main(int argc, char* argv[])
|
||||
app->m_window->setMouseMoveCallback((b3MouseMoveCallback)OnMouseMove);
|
||||
|
||||
OpenGLGuiHelper gui(app,false);
|
||||
//LessDummyGuiHelper gui(app);
|
||||
//DummyGUIHelper gui;
|
||||
|
||||
CommonExampleOptions options(&gui);
|
||||
|
||||
example = StandaloneExampleCreateFunc(options);
|
||||
example->initPhysics();
|
||||
example->initPhysics();
|
||||
example->resetCamera();
|
||||
|
||||
do
|
||||
|
||||
@@ -105,14 +105,20 @@ public:
|
||||
|
||||
}
|
||||
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices)
|
||||
|
||||
virtual int registerTexture(const unsigned char* texels, int width, int height)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId)
|
||||
{
|
||||
int shapeIndex = OpenGLGuiHelper::registerGraphicsShape(vertices,numvertices,indices,numIndices);
|
||||
int shapeIndex = OpenGLGuiHelper::registerGraphicsShape(vertices,numvertices,indices,numIndices,primitiveType, textureId);
|
||||
if (shapeIndex>=0)
|
||||
{
|
||||
TinyRenderObjectData* swObj = new TinyRenderObjectData(m_rgbColorBuffer,m_depthBuffer);
|
||||
float rgbaColor[4] = {1,1,1,1};
|
||||
swObj->registerMeshShape(vertices,numvertices,indices,numIndices,rgbaColor);
|
||||
float rgbaColor[4] = {1,1,1,1};
|
||||
swObj->registerMeshShape(vertices,numvertices,indices,numIndices,rgbaColor);
|
||||
//swObj->createCube(1,1,1);//MeshShape(vertices,numvertices,indices,numIndices);
|
||||
m_swRenderObjects.insert(shapeIndex,swObj);
|
||||
}
|
||||
|
||||
@@ -37,6 +37,12 @@ static btVector4 sMyColors[4] =
|
||||
//btVector4(1,1,0,1),
|
||||
};
|
||||
|
||||
struct TinyRendererTexture
|
||||
{
|
||||
const unsigned char* m_texels;
|
||||
int m_width;
|
||||
int m_height;
|
||||
};
|
||||
|
||||
struct TinyRendererGUIHelper : public GUIHelperInterface
|
||||
{
|
||||
@@ -45,6 +51,7 @@ struct TinyRendererGUIHelper : public GUIHelperInterface
|
||||
|
||||
btHashMap<btHashInt,TinyRenderObjectData*> m_swRenderObjects;
|
||||
btHashMap<btHashInt,int> m_swInstances;
|
||||
btHashMap<btHashInt,TinyRendererTexture> m_textures;
|
||||
|
||||
int m_swWidth;
|
||||
int m_swHeight;
|
||||
@@ -151,7 +158,8 @@ struct TinyRendererGUIHelper : public GUIHelperInterface
|
||||
|
||||
if (gfxVertices.size() && indices.size())
|
||||
{
|
||||
int shapeId = registerGraphicsShape(&gfxVertices[0].xyzw[0],gfxVertices.size(),&indices[0],indices.size());
|
||||
int shapeId = registerGraphicsShape(&gfxVertices[0].xyzw[0],gfxVertices.size(),&indices[0],indices.size(),
|
||||
1,-1);
|
||||
collisionShape->setUserIndex(shapeId);
|
||||
}
|
||||
}
|
||||
@@ -249,18 +257,41 @@ struct TinyRendererGUIHelper : public GUIHelperInterface
|
||||
|
||||
virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld){}
|
||||
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices)
|
||||
virtual int registerTexture(const unsigned char* texels, int width, int height)
|
||||
{
|
||||
//do we need to make a copy?
|
||||
int textureId = m_textures.size();
|
||||
TinyRendererTexture t;
|
||||
t.m_texels = texels;
|
||||
t.m_width = width;
|
||||
t.m_height = height;
|
||||
this->m_textures.insert(textureId,t);
|
||||
return textureId;
|
||||
}
|
||||
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId)
|
||||
{
|
||||
int shapeIndex = m_swRenderObjects.size();
|
||||
|
||||
TinyRenderObjectData* swObj = new TinyRenderObjectData(m_rgbColorBuffer,m_depthBuffer);
|
||||
float rgbaColor[4] = {1,1,1,1};
|
||||
swObj->registerMeshShape(vertices,numvertices,indices,numIndices,rgbaColor);
|
||||
|
||||
//if (textureId>=0)
|
||||
//{
|
||||
// swObj->registerMeshShape(vertices,numvertices,indices,numIndices,rgbaColor);
|
||||
//} else
|
||||
{
|
||||
swObj->registerMeshShape(vertices,numvertices,indices,numIndices,rgbaColor);
|
||||
}
|
||||
//swObj->createCube(1,1,1);//MeshShape(vertices,numvertices,indices,numIndices);
|
||||
m_swRenderObjects.insert(shapeIndex,swObj);
|
||||
return shapeIndex;
|
||||
}
|
||||
|
||||
virtual void removeAllGraphicsInstances()
|
||||
{
|
||||
}
|
||||
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
|
||||
{
|
||||
int colIndex = m_colObjUniqueIndex++;
|
||||
|
||||
@@ -172,6 +172,8 @@ pybullet_loadURDF(PyObject* self, PyObject* args)
|
||||
&startOrnX,&startOrnY,&startOrnZ, &startOrnW))
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (strlen(urdfFileName))
|
||||
{
|
||||
// printf("(%f, %f, %f) (%f, %f, %f, %f)\n", startPosX,startPosY,startPosZ,startOrnX, startOrnY,startOrnZ, startOrnW);
|
||||
|
||||
@@ -185,12 +187,16 @@ pybullet_loadURDF(PyObject* self, PyObject* args)
|
||||
statusHandle = b3SubmitClientCommandAndWaitStatus(sm, command);
|
||||
statusType = b3GetStatusType(statusHandle);
|
||||
if (statusType!=CMD_URDF_LOADING_COMPLETED)
|
||||
{
|
||||
PyErr_SetString(SpamError, "Cannot load URDF file.");
|
||||
return NULL;
|
||||
}
|
||||
{
|
||||
PyErr_SetString(SpamError, "Cannot load URDF file.");
|
||||
return NULL;
|
||||
}
|
||||
bodyIndex = b3GetStatusBodyIndex(statusHandle);
|
||||
}
|
||||
} else
|
||||
{
|
||||
PyErr_SetString(SpamError, "Empty filename, method expects 1, 4 or 8 arguments.");
|
||||
return NULL;
|
||||
}
|
||||
return PyLong_FromLong(bodyIndex);
|
||||
}
|
||||
|
||||
|
||||
@@ -106,7 +106,7 @@ void testSharedMemory(b3PhysicsClientHandle sm)
|
||||
b3SharedMemoryCommandHandle command = b3LoadUrdfCommandInit(sm, urdfFileName);
|
||||
|
||||
//setting the initial position, orientation and other arguments are optional
|
||||
startPosX =0;
|
||||
startPosX =2;
|
||||
startPosY =0;
|
||||
startPosZ = 1;
|
||||
ret = b3LoadUrdfCommandSetStartPosition(command, startPosX,startPosY,startPosZ);
|
||||
|
||||
Reference in New Issue
Block a user