graphicsServer to workaround OpenGL issues on some servers.
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@@ -11,6 +11,9 @@
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#include "../RenderingExamples/RaytracerSetup.h"
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#include "../RenderingExamples/TinyRendererSetup.h"
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#include "../RenderingExamples/DynamicTexturedCubeDemo.h"
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#include "../SharedMemory/GraphicsServerExample.h"
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#include "../SharedMemory/GraphicsClientExample.h"
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#include "../ForkLift/ForkLiftDemo.h"
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#include "../MultiThreadedDemo/MultiThreadedDemo.h"
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#include "../BasicDemo/BasicExample.h"
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@@ -150,7 +153,10 @@ static ExampleEntry gDefaultExamples[] =
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PhysicsServerCreateFuncBullet2, PHYSICS_SERVER_ENABLE_COMMAND_LOGGING),
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ExampleEntry(1, "Physics Server (Replay Log)", "Create a physics server that replay a command log from disk.",
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PhysicsServerCreateFuncBullet2, PHYSICS_SERVER_REPLAY_FROM_COMMAND_LOG),
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//
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ExampleEntry(1, "Graphics Server", "Create a graphics server.",GraphicsServerCreateFuncBullet),
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ExampleEntry(1, "Graphics Client", "Create a graphics client.", GraphicsClientCreateFunc),
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//
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// ExampleEntry(1, "Physics Client (Direct)", "Create a physics client that can communicate with a physics server directly in-process.", PhysicsClientCreateFunc,eCLIENTEXAMPLE_DIRECT),
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ExampleEntry(0, "BlockSolver"),
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