graphicsServer to workaround OpenGL issues on some servers.

This commit is contained in:
Erwin Coumans
2019-06-13 23:24:22 -07:00
parent dc9549b2b4
commit 6160b52fd7
22 changed files with 1091 additions and 21 deletions

View File

@@ -11,6 +11,9 @@
#include "../RenderingExamples/RaytracerSetup.h"
#include "../RenderingExamples/TinyRendererSetup.h"
#include "../RenderingExamples/DynamicTexturedCubeDemo.h"
#include "../SharedMemory/GraphicsServerExample.h"
#include "../SharedMemory/GraphicsClientExample.h"
#include "../ForkLift/ForkLiftDemo.h"
#include "../MultiThreadedDemo/MultiThreadedDemo.h"
#include "../BasicDemo/BasicExample.h"
@@ -150,7 +153,10 @@ static ExampleEntry gDefaultExamples[] =
PhysicsServerCreateFuncBullet2, PHYSICS_SERVER_ENABLE_COMMAND_LOGGING),
ExampleEntry(1, "Physics Server (Replay Log)", "Create a physics server that replay a command log from disk.",
PhysicsServerCreateFuncBullet2, PHYSICS_SERVER_REPLAY_FROM_COMMAND_LOG),
//
ExampleEntry(1, "Graphics Server", "Create a graphics server.",GraphicsServerCreateFuncBullet),
ExampleEntry(1, "Graphics Client", "Create a graphics client.", GraphicsClientCreateFunc),
//
// ExampleEntry(1, "Physics Client (Direct)", "Create a physics client that can communicate with a physics server directly in-process.", PhysicsClientCreateFunc,eCLIENTEXAMPLE_DIRECT),
ExampleEntry(0, "BlockSolver"),