graphicsServer to workaround OpenGL issues on some servers.
This commit is contained in:
@@ -2010,6 +2010,7 @@ TransparentDistanceSortPredicate{
|
||||
|
||||
void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
|
||||
{
|
||||
B3_PROFILE("renderSceneInternal");
|
||||
int renderMode = orgRenderMode;
|
||||
bool reflectionPass = false;
|
||||
bool reflectionPlanePass = false;
|
||||
@@ -2047,7 +2048,7 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
|
||||
// Cull triangles which normal is not towards the camera
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
B3_PROFILE("GLInstancingRenderer::RenderScene");
|
||||
|
||||
|
||||
{
|
||||
B3_PROFILE("init");
|
||||
|
||||
Reference in New Issue
Block a user