graphicsServer to workaround OpenGL issues on some servers.
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@@ -21,7 +21,9 @@ extern "C"
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect2(void* guiHelperPtr);
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//create a shared memory physics server, with a DummyGUIHelper (no graphics) and allow to set shared memory key
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect3(void* guiHelperPtr, int sharedMemoryKey);
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//create a shared memory physics server, with a RemoteGUIHelper (connect to remote graphics server) and allow to set shared memory key
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect4(void* guiHelperPtr, int sharedMemoryKey);
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///ignore the following APIs, they are for internal use for example browser
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void b3InProcessRenderSceneInternal(b3PhysicsClientHandle clientHandle);
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void b3InProcessDebugDrawInternal(b3PhysicsClientHandle clientHandle, int debugDrawMode);
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