Updated cmake files, added header files, Thanks John McCutchan
re-autogenerated msvc projectfiles with new HelloWorld/BulletMultiThreaded Demo Minor fixes
This commit is contained in:
@@ -5,65 +5,128 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src }
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ADD_LIBRARY(LibBulletCollision
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BroadphaseCollision/btAxisSweep3.cpp
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BroadphaseCollision/btAxisSweep3.h
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BroadphaseCollision/btBroadphaseProxy.cpp
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BroadphaseCollision/btBroadphaseProxy.h
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BroadphaseCollision/btCollisionAlgorithm.cpp
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BroadphaseCollision/btCollisionAlgorithm.h
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BroadphaseCollision/btDispatcher.cpp
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BroadphaseCollision/btDispatcher.h
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BroadphaseCollision/btMultiSapBroadphase.cpp
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BroadphaseCollision/btMultiSapBroadphase.h
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BroadphaseCollision/btOverlappingPairCache.cpp
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BroadphaseCollision/btOverlappingPairCache.h
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BroadphaseCollision/btOverlappingPairCallback.h
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BroadphaseCollision/btSimpleBroadphase.cpp
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BroadphaseCollision/btSimpleBroadphase.h
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CollisionDispatch/btCollisionDispatcher.cpp
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CollisionDispatch/btCollisionDispatcher.h
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CollisionDispatch/btCollisionObject.cpp
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CollisionDispatch/btCollisionObject.h
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CollisionDispatch/btCollisionWorld.cpp
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CollisionDispatch/btCollisionWorld.h
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CollisionDispatch/btCompoundCollisionAlgorithm.cpp
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CollisionDispatch/btCompoundCollisionAlgorithm.h
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CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
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CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
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CollisionDispatch/btDefaultCollisionConfiguration.cpp
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CollisionDispatch/btDefaultCollisionConfiguration.h
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CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
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CollisionDispatch/btSphereSphereCollisionAlgorithm.h
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CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
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CollisionDispatch/btSphereBoxCollisionAlgorithm.h
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CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
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CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
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CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
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CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
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CollisionDispatch/btConvexConvexAlgorithm.cpp
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CollisionDispatch/btConvexConvexAlgorithm.h
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CollisionDispatch/btEmptyCollisionAlgorithm.cpp
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CollisionDispatch/btEmptyCollisionAlgorithm.h
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CollisionDispatch/btManifoldResult.cpp
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CollisionDispatch/btManifoldResult.h
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CollisionDispatch/btSimulationIslandManager.cpp
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CollisionDispatch/btSimulationIslandManager.h
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CollisionDispatch/btUnionFind.cpp
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CollisionDispatch/btUnionFind.h
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CollisionDispatch/SphereTriangleDetector.cpp
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CollisionDispatch/SphereTriangleDetector.h
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CollisionShapes/btBoxShape.cpp
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CollisionShapes/btBoxShape.h
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CollisionShapes/btBvhTriangleMeshShape.cpp
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CollisionShapes/btBvhTriangleMeshShape.h
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CollisionShapes/btCapsuleShape.cpp
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CollisionShapes/btCapsuleShape.h
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CollisionShapes/btCollisionShape.cpp
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CollisionShapes/btCollisionShape.h
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CollisionShapes/btCompoundShape.cpp
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CollisionShapes/btCompoundShape.h
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CollisionShapes/btConcaveShape.cpp
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CollisionShapes/btConcaveShape.h
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CollisionShapes/btConeShape.cpp
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CollisionShapes/btConeShape.h
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CollisionShapes/btConvexHullShape.cpp
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CollisionShapes/btConvexHullShape.h
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CollisionShapes/btConvexShape.cpp
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CollisionShapes/btConvexShape.h
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CollisionShapes/btConvexInternalShape.cpp
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CollisionShapes/btConvexInternalShape.h
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CollisionShapes/btConvexTriangleMeshShape.cpp
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CollisionShapes/btConvexTriangleMeshShape.h
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CollisionShapes/btCylinderShape.cpp
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CollisionShapes/btCylinderShape.h
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CollisionShapes/btEmptyShape.cpp
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CollisionShapes/btEmptyShape.h
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CollisionShapes/btHeightfieldTerrainShape.cpp
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CollisionShapes/btHeightfieldTerrainShape.h
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CollisionShapes/btMinkowskiSumShape.cpp
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CollisionShapes/btMinkowskiSumShape.h
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CollisionShapes/btMultiSphereShape.cpp
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CollisionShapes/btMultiSphereShape.h
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CollisionShapes/btOptimizedBvh.cpp
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CollisionShapes/btOptimizedBvh.h
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CollisionShapes/btPolyhedralConvexShape.cpp
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CollisionShapes/btPolyhedralConvexShape.h
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CollisionShapes/btTetrahedronShape.cpp
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CollisionShapes/btTetrahedronShape.h
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CollisionShapes/btSphereShape.cpp
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CollisionShapes/btSphereShape.h
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CollisionShapes/btStaticPlaneShape.cpp
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CollisionShapes/btStaticPlaneShape.h
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CollisionShapes/btStridingMeshInterface.cpp
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CollisionShapes/btStridingMeshInterface.h
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CollisionShapes/btTriangleCallback.cpp
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CollisionShapes/btTriangleCallback.h
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CollisionShapes/btTriangleBuffer.cpp
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CollisionShapes/btTriangleBuffer.h
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CollisionShapes/btTriangleIndexVertexArray.cpp
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CollisionShapes/btTriangleIndexVertexArray.h
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CollisionShapes/btTriangleMesh.cpp
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CollisionShapes/btTriangleMesh.h
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CollisionShapes/btTriangleMeshShape.cpp
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CollisionShapes/btTriangleMeshShape.h
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CollisionShapes/btUniformScalingShape.cpp
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CollisionShapes/btUniformScalingShape.h
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NarrowPhaseCollision/btContinuousConvexCollision.cpp
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NarrowPhaseCollision/btContinuousConvexCollision.h
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NarrowPhaseCollision/btGjkEpa.cpp
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NarrowPhaseCollision/btGjkEpa.h
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NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
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NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
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NarrowPhaseCollision/btConvexCast.cpp
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NarrowPhaseCollision/btConvexCast.h
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NarrowPhaseCollision/btGjkConvexCast.cpp
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NarrowPhaseCollision/btGjkConvexCast.h
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NarrowPhaseCollision/btGjkPairDetector.cpp
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NarrowPhaseCollision/btGjkPairDetector.h
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NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
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NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
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NarrowPhaseCollision/btPersistentManifold.cpp
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NarrowPhaseCollision/btPersistentManifold.h
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NarrowPhaseCollision/btRaycastCallback.cpp
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NarrowPhaseCollision/btRaycastCallback.h
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NarrowPhaseCollision/btSubSimplexConvexCast.cpp
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NarrowPhaseCollision/btSubSimplexConvexCast.h
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NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
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NarrowPhaseCollision/btVoronoiSimplexSolver.h
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)
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@@ -35,6 +35,7 @@ int gNumManifold = 0;
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btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration):
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m_count(0),
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m_useIslands(true),
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m_staticWarningReported(false),
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m_collisionConfiguration(collisionConfiguration)
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{
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int i;
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@@ -161,13 +162,19 @@ bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionO
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bool needsCollision = true;
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//broadphase filtering already deals with this
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if ((body0->isStaticObject() || body0->isKinematicObject()) &&
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(body1->isStaticObject() || body1->isKinematicObject()))
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#ifdef BT_DEBUG
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if (!m_staticWarningReported)
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{
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printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
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//broadphase filtering already deals with this
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if ((body0->isStaticObject() || body0->isKinematicObject()) &&
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(body1->isStaticObject() || body1->isKinematicObject()))
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{
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m_staticWarningReported = true;
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printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
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}
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}
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#endif //BT_DEBUG
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if ((!body0->isActive()) && (!body1->isActive()))
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needsCollision = false;
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else if (!body0->checkCollideWith(body1))
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@@ -47,6 +47,8 @@ class btCollisionDispatcher : public btDispatcher
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btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
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bool m_useIslands;
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bool m_staticWarningReported;
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btManifoldResult m_defaultManifoldResult;
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