Updated cmake files, added header files, Thanks John McCutchan

re-autogenerated msvc projectfiles with new HelloWorld/BulletMultiThreaded Demo 
Minor fixes
This commit is contained in:
ejcoumans
2007-12-15 02:48:24 +00:00
parent 4a3c2506d4
commit 61ffa6a1b5
32 changed files with 2902 additions and 146 deletions

View File

@@ -5,65 +5,128 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src }
ADD_LIBRARY(LibBulletCollision
BroadphaseCollision/btAxisSweep3.cpp
BroadphaseCollision/btAxisSweep3.h
BroadphaseCollision/btBroadphaseProxy.cpp
BroadphaseCollision/btBroadphaseProxy.h
BroadphaseCollision/btCollisionAlgorithm.cpp
BroadphaseCollision/btCollisionAlgorithm.h
BroadphaseCollision/btDispatcher.cpp
BroadphaseCollision/btDispatcher.h
BroadphaseCollision/btMultiSapBroadphase.cpp
BroadphaseCollision/btMultiSapBroadphase.h
BroadphaseCollision/btOverlappingPairCache.cpp
BroadphaseCollision/btOverlappingPairCache.h
BroadphaseCollision/btOverlappingPairCallback.h
BroadphaseCollision/btSimpleBroadphase.cpp
BroadphaseCollision/btSimpleBroadphase.h
CollisionDispatch/btCollisionDispatcher.cpp
CollisionDispatch/btCollisionDispatcher.h
CollisionDispatch/btCollisionObject.cpp
CollisionDispatch/btCollisionObject.h
CollisionDispatch/btCollisionWorld.cpp
CollisionDispatch/btCollisionWorld.h
CollisionDispatch/btCompoundCollisionAlgorithm.cpp
CollisionDispatch/btCompoundCollisionAlgorithm.h
CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
CollisionDispatch/btDefaultCollisionConfiguration.cpp
CollisionDispatch/btDefaultCollisionConfiguration.h
CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
CollisionDispatch/btSphereSphereCollisionAlgorithm.h
CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
CollisionDispatch/btSphereBoxCollisionAlgorithm.h
CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
CollisionDispatch/btConvexConvexAlgorithm.cpp
CollisionDispatch/btConvexConvexAlgorithm.h
CollisionDispatch/btEmptyCollisionAlgorithm.cpp
CollisionDispatch/btEmptyCollisionAlgorithm.h
CollisionDispatch/btManifoldResult.cpp
CollisionDispatch/btManifoldResult.h
CollisionDispatch/btSimulationIslandManager.cpp
CollisionDispatch/btSimulationIslandManager.h
CollisionDispatch/btUnionFind.cpp
CollisionDispatch/btUnionFind.h
CollisionDispatch/SphereTriangleDetector.cpp
CollisionDispatch/SphereTriangleDetector.h
CollisionShapes/btBoxShape.cpp
CollisionShapes/btBoxShape.h
CollisionShapes/btBvhTriangleMeshShape.cpp
CollisionShapes/btBvhTriangleMeshShape.h
CollisionShapes/btCapsuleShape.cpp
CollisionShapes/btCapsuleShape.h
CollisionShapes/btCollisionShape.cpp
CollisionShapes/btCollisionShape.h
CollisionShapes/btCompoundShape.cpp
CollisionShapes/btCompoundShape.h
CollisionShapes/btConcaveShape.cpp
CollisionShapes/btConcaveShape.h
CollisionShapes/btConeShape.cpp
CollisionShapes/btConeShape.h
CollisionShapes/btConvexHullShape.cpp
CollisionShapes/btConvexHullShape.h
CollisionShapes/btConvexShape.cpp
CollisionShapes/btConvexShape.h
CollisionShapes/btConvexInternalShape.cpp
CollisionShapes/btConvexInternalShape.h
CollisionShapes/btConvexTriangleMeshShape.cpp
CollisionShapes/btConvexTriangleMeshShape.h
CollisionShapes/btCylinderShape.cpp
CollisionShapes/btCylinderShape.h
CollisionShapes/btEmptyShape.cpp
CollisionShapes/btEmptyShape.h
CollisionShapes/btHeightfieldTerrainShape.cpp
CollisionShapes/btHeightfieldTerrainShape.h
CollisionShapes/btMinkowskiSumShape.cpp
CollisionShapes/btMinkowskiSumShape.h
CollisionShapes/btMultiSphereShape.cpp
CollisionShapes/btMultiSphereShape.h
CollisionShapes/btOptimizedBvh.cpp
CollisionShapes/btOptimizedBvh.h
CollisionShapes/btPolyhedralConvexShape.cpp
CollisionShapes/btPolyhedralConvexShape.h
CollisionShapes/btTetrahedronShape.cpp
CollisionShapes/btTetrahedronShape.h
CollisionShapes/btSphereShape.cpp
CollisionShapes/btSphereShape.h
CollisionShapes/btStaticPlaneShape.cpp
CollisionShapes/btStaticPlaneShape.h
CollisionShapes/btStridingMeshInterface.cpp
CollisionShapes/btStridingMeshInterface.h
CollisionShapes/btTriangleCallback.cpp
CollisionShapes/btTriangleCallback.h
CollisionShapes/btTriangleBuffer.cpp
CollisionShapes/btTriangleBuffer.h
CollisionShapes/btTriangleIndexVertexArray.cpp
CollisionShapes/btTriangleIndexVertexArray.h
CollisionShapes/btTriangleMesh.cpp
CollisionShapes/btTriangleMesh.h
CollisionShapes/btTriangleMeshShape.cpp
CollisionShapes/btTriangleMeshShape.h
CollisionShapes/btUniformScalingShape.cpp
CollisionShapes/btUniformScalingShape.h
NarrowPhaseCollision/btContinuousConvexCollision.cpp
NarrowPhaseCollision/btContinuousConvexCollision.h
NarrowPhaseCollision/btGjkEpa.cpp
NarrowPhaseCollision/btGjkEpa.h
NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
NarrowPhaseCollision/btConvexCast.cpp
NarrowPhaseCollision/btConvexCast.h
NarrowPhaseCollision/btGjkConvexCast.cpp
NarrowPhaseCollision/btGjkConvexCast.h
NarrowPhaseCollision/btGjkPairDetector.cpp
NarrowPhaseCollision/btGjkPairDetector.h
NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
NarrowPhaseCollision/btPersistentManifold.cpp
NarrowPhaseCollision/btPersistentManifold.h
NarrowPhaseCollision/btRaycastCallback.cpp
NarrowPhaseCollision/btRaycastCallback.h
NarrowPhaseCollision/btSubSimplexConvexCast.cpp
NarrowPhaseCollision/btSubSimplexConvexCast.h
NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
NarrowPhaseCollision/btVoronoiSimplexSolver.h
)

View File

@@ -35,6 +35,7 @@ int gNumManifold = 0;
btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration):
m_count(0),
m_useIslands(true),
m_staticWarningReported(false),
m_collisionConfiguration(collisionConfiguration)
{
int i;
@@ -161,13 +162,19 @@ bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionO
bool needsCollision = true;
//broadphase filtering already deals with this
if ((body0->isStaticObject() || body0->isKinematicObject()) &&
(body1->isStaticObject() || body1->isKinematicObject()))
#ifdef BT_DEBUG
if (!m_staticWarningReported)
{
printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
//broadphase filtering already deals with this
if ((body0->isStaticObject() || body0->isKinematicObject()) &&
(body1->isStaticObject() || body1->isKinematicObject()))
{
m_staticWarningReported = true;
printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
}
}
#endif //BT_DEBUG
if ((!body0->isActive()) && (!body1->isActive()))
needsCollision = false;
else if (!body0->checkCollideWith(body1))

View File

@@ -47,6 +47,8 @@ class btCollisionDispatcher : public btDispatcher
btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
bool m_useIslands;
bool m_staticWarningReported;
btManifoldResult m_defaultManifoldResult;