move the SoftBody work into its own library, BulletSoftBody (work in progress)
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@@ -46,18 +46,4 @@ ADD_LIBRARY(LibBulletDynamics
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Vehicle/btRaycastVehicle.h
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Vehicle/btRaycastVehicle.h
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Vehicle/btWheelInfo.cpp
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Vehicle/btWheelInfo.cpp
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Vehicle/btWheelInfo.h
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Vehicle/btWheelInfo.h
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SoftBody/btSoftBody.cpp
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SoftBody/btSoftBody.h
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SoftBody/btSoftBodyHelpers.cpp
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SoftBody/btSparseSDF.h
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SoftBody/btDbvt.cpp
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SoftBody/btDbvt.h
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SoftBody/btSoftBodyHelpers.h
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SoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
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SoftBody/btSoftRigidCollisionAlgorithm.cpp
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SoftBody/btSoftRigidCollisionAlgorithm.h
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SoftBody/btSoftSoftCollisionAlgorithm.cpp
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SoftBody/btSoftSoftCollisionAlgorithm.h
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SoftBody/btSoftRigidDynamicsWorld.h
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SoftBody/btSoftRigidDynamicsWorld.cpp
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)
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)
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@@ -3,7 +3,6 @@ SubDir TOP src BulletDynamics ;
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Description bulletdynamics : "Bullet Rigidbody Dynamics" ;
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Description bulletdynamics : "Bullet Rigidbody Dynamics" ;
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Library bulletdynamics :
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Library bulletdynamics :
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[ Wildcard ConstraintSolver : *.h *.cpp ]
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[ Wildcard ConstraintSolver : *.h *.cpp ]
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[ Wildcard SoftBody : *.h *.cpp ]
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[ Wildcard Dynamics : *.h *.cpp ]
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[ Wildcard Dynamics : *.h *.cpp ]
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[ Wildcard Vehicle : *.h *.cpp ]
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[ Wildcard Vehicle : *.h *.cpp ]
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;
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;
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21
src/BulletSoftBody/CMakeLists.txt
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21
src/BulletSoftBody/CMakeLists.txt
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@@ -0,0 +1,21 @@
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src }
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)
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ADD_LIBRARY(LibBulletSoftBody
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btSoftBody.cpp
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btSoftBody.h
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btSoftBodyHelpers.cpp
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btSparseSDF.h
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btDbvt.cpp
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btDbvt.h
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btSoftBodyHelpers.h
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btSoftBodyRigidBodyCollisionConfiguration.cpp
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btSoftRigidCollisionAlgorithm.cpp
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btSoftRigidCollisionAlgorithm.h
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btSoftSoftCollisionAlgorithm.cpp
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btSoftSoftCollisionAlgorithm.h
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btSoftRigidDynamicsWorld.h
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btSoftRigidDynamicsWorld.cpp
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)
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8
src/BulletSoftBody/Jamfile
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8
src/BulletSoftBody/Jamfile
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@@ -0,0 +1,8 @@
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SubDir TOP src BulletSoftBody ;
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Description bulletsoftbody : "Bullet Softbody Dynamics" ;
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Library bulletsoftbody :
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[ Wildcard *.h *.cpp ]
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;
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LibDepends bulletsoftbody : bulletdynamics bulletcollision ;
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@@ -1 +1 @@
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SUBDIRS( BulletCollision BulletDynamics LinearMath )
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SUBDIRS( BulletSoftBody BulletCollision BulletDynamics LinearMath )
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@@ -1,5 +1,6 @@
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SubDir TOP src ;
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SubDir TOP src ;
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SubInclude TOP src BulletSoftBody ;
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SubInclude TOP src BulletCollision ;
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SubInclude TOP src BulletCollision ;
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SubInclude TOP src BulletDynamics ;
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SubInclude TOP src BulletDynamics ;
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SubInclude TOP src LinearMath ;
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SubInclude TOP src LinearMath ;
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