refactoring of TriangleMeshShape, introduced ConcaveShape, which allows for StaticPlaneShape and future landscape/heightfield shape

This commit is contained in:
ejcoumans
2006-07-03 22:41:19 +00:00
parent e190b3cb79
commit 62593f8b99
14 changed files with 277 additions and 61 deletions

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@@ -87,7 +87,7 @@ public:
virtual void ReleaseManifoldResult(ManifoldResult*)=0;
virtual void DispatchAllCollisionPairs(class BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo)=0;
virtual void DispatchAllCollisionPairs(struct BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo)=0;
virtual int GetNumManifolds() const = 0;