refactoring of TriangleMeshShape, introduced ConcaveShape, which allows for StaticPlaneShape and future landscape/heightfield shape
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@@ -87,7 +87,7 @@ public:
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virtual void ReleaseManifoldResult(ManifoldResult*)=0;
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virtual void DispatchAllCollisionPairs(class BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo)=0;
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virtual void DispatchAllCollisionPairs(struct BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo)=0;
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virtual int GetNumManifolds() const = 0;
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