refactoring of TriangleMeshShape, introduced ConcaveShape, which allows for StaticPlaneShape and future landscape/heightfield shape
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61
Bullet/CollisionShapes/StaticPlaneShape.h
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61
Bullet/CollisionShapes/StaticPlaneShape.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef STATIC_PLANE_SHAPE_H
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#define STATIC_PLANE_SHAPE_H
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#include "CollisionShapes/ConcaveShape.h"
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///StaticPlaneShape simulates an 'infinite' plane by dynamically reporting triangles approximated by intersection of the plane with the AABB.
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///Assumed is that the other objects is not also infinite, so a reasonable sized AABB.
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class StaticPlaneShape : public ConcaveShape
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{
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protected:
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SimdVector3 m_localAabbMin;
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SimdVector3 m_localAabbMax;
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SimdVector3 m_planeNormal;
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SimdVector3 m_localScaling;
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SimdScalar m_planeConstant;
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public:
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StaticPlaneShape(const SimdVector3& planeNormal,SimdScalar planeConstant);
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virtual ~StaticPlaneShape();
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virtual int GetShapeType() const
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{
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return STATIC_PLANE_PROXYTYPE;
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}
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virtual void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const;
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virtual void ProcessAllTriangles(TriangleCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const;
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virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia);
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virtual void setLocalScaling(const SimdVector3& scaling);
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virtual const SimdVector3& getLocalScaling() const;
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//debugging
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virtual char* GetName()const {return "STATICPLANE";}
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};
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#endif //STATIC_PLANE_SHAPE_H
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