bt->b3
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@@ -1,7 +1,7 @@
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#ifndef BT_CONTACT4_H
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#define BT_CONTACT4_H
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#include "BulletCommon/b3Vector3.h"
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#include "Bullet3Common/b3Vector3.h"
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ATTRIBUTE_ALIGNED16(struct) b3Contact4
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@@ -26,7 +26,7 @@ subject to the following restrictions:
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typedef b3AlignedObjectArray<b3Vector3> btVertexArray;
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#include "BulletCommon/b3Quickprof.h"
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#include "Bullet3Common/b3Quickprof.h"
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#include <float.h> //for FLT_MAX
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#include "basic_initialize/b3OpenCLUtils.h"
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@@ -38,7 +38,7 @@ typedef b3AlignedObjectArray<b3Vector3> btVertexArray;
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#include "../kernels/bvhTraversal.h"
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#include "../kernels/primitiveContacts.h"
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#include "BulletGeometry/b3AabbUtil.h"
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#include "Bullet3Geometry/b3AabbUtil.h"
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#define dot3F4 btDot
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@@ -4,7 +4,7 @@
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#include "parallel_primitives/host/btOpenCLArray.h"
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#include "b3RigidBodyCL.h"
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#include "BulletCommon/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "b3ConvexUtility.h"
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#include "b3ConvexPolyhedronCL.h"
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#include "b3Collidable.h"
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@@ -1,7 +1,7 @@
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#ifndef CONVEX_POLYHEDRON_CL
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#define CONVEX_POLYHEDRON_CL
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#include "BulletCommon/b3Transform.h"
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#include "Bullet3Common/b3Transform.h"
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struct btGpuFace
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{
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@@ -15,10 +15,10 @@ subject to the following restrictions:
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#include "b3ConvexUtility.h"
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#include "BulletGeometry/b3ConvexHullComputer.h"
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#include "BulletGeometry/b3GrahamScan2dConvexHull.h"
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#include "BulletCommon/b3Quaternion.h"
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#include "BulletCommon/b3HashMap.h"
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#include "Bullet3Geometry/b3ConvexHullComputer.h"
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#include "Bullet3Geometry/b3GrahamScan2dConvexHull.h"
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#include "Bullet3Common/b3Quaternion.h"
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#include "Bullet3Common/b3HashMap.h"
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#include "b3ConvexPolyhedronCL.h"
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@@ -17,8 +17,8 @@ subject to the following restrictions:
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#ifndef _BT_CONVEX_UTILITY_H
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#define _BT_CONVEX_UTILITY_H
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#include "BulletCommon/b3AlignedObjectArray.h"
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#include "BulletCommon/b3Transform.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3Transform.h"
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#include "b3ConvexPolyhedronCL.h"
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@@ -16,7 +16,7 @@ subject to the following restrictions:
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#include "b3OptimizedBvh.h"
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#include "b3StridingMeshInterface.h"
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#include "BulletGeometry/b3AabbUtil.h"
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#include "Bullet3Geometry/b3AabbUtil.h"
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b3OptimizedBvh::b3OptimizedBvh()
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@@ -15,7 +15,7 @@ subject to the following restrictions:
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#include "b3QuantizedBvh.h"
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#include "BulletGeometry/b3AabbUtil.h"
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#include "Bullet3Geometry/b3AabbUtil.h"
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#define RAYAABB2
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@@ -28,8 +28,8 @@ class btSerializer;
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#include <stdlib.h>
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#endif //DEBUG_CHECK_DEQUANTIZATION
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#include "BulletCommon/b3Vector3.h"
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#include "BulletCommon/b3AlignedAllocator.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Common/b3AlignedAllocator.h"
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#ifdef BT_USE_DOUBLE_PRECISION
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#define btQuantizedBvhData btQuantizedBvhDoubleData
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@@ -157,8 +157,8 @@ public:
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virtual void processNode(int subPart, int triangleIndex) = 0;
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};
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#include "BulletCommon/b3AlignedAllocator.h"
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#include "BulletCommon/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3AlignedAllocator.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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@@ -1,8 +1,8 @@
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#ifndef BT_RIGID_BODY_CL
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#define BT_RIGID_BODY_CL
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#include "BulletCommon/b3Scalar.h"
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#include "BulletCommon/b3Matrix3x3.h"
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#include "Bullet3Common/b3Scalar.h"
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#include "Bullet3Common/b3Matrix3x3.h"
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ATTRIBUTE_ALIGNED16(struct) b3RigidBodyCL
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{
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@@ -16,7 +16,7 @@ subject to the following restrictions:
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#ifndef BT_STRIDING_MESHINTERFACE_H
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#define BT_STRIDING_MESHINTERFACE_H
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#include "BulletCommon/b3Vector3.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "b3TriangleCallback.h"
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//#include "btConcaveShape.h"
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@@ -16,7 +16,7 @@ subject to the following restrictions:
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#ifndef BT_TRIANGLE_CALLBACK_H
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#define BT_TRIANGLE_CALLBACK_H
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#include "BulletCommon/b3Vector3.h"
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#include "Bullet3Common/b3Vector3.h"
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///The b3TriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
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@@ -17,8 +17,8 @@ subject to the following restrictions:
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#define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
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#include "b3StridingMeshInterface.h"
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#include "BulletCommon/b3AlignedObjectArray.h"
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#include "BulletCommon/b3Scalar.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3Scalar.h"
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///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a b3TriangleIndexVertexArray using addIndexedMesh.
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@@ -17,15 +17,15 @@ subject to the following restrictions:
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#include "../basic_initialize/b3OpenCLUtils.h"
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#include "../host/b3ConvexHullContact.h"
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#include "BulletCommon/b3Vector3.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "parallel_primitives/host/btFillCL.h"
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#include "parallel_primitives/host/btBoundSearchCL.h"
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#include "parallel_primitives/host/btRadixSort32CL.h"
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#include "parallel_primitives/host/btPrefixScanCL.h"
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#include "BulletCommon/b3CommandLineArgs.h"
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#include "Bullet3Common/b3CommandLineArgs.h"
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#include "../host/b3ConvexHullContact.h"
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#include "BulletCommon/b3MinMax.h"
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#include "Bullet3Common/b3MinMax.h"
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int g_nPassed = 0;
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int g_nFailed = 0;
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bool g_testFailed = 0;
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@@ -29,13 +29,13 @@ function createProject(vendor)
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"../../parallel_primitives/host/btPrefixScanCL.h",
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"../../parallel_primitives/host/btRadixSort32CL.cpp",
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"../../parallel_primitives/host/btRadixSort32CL.h",
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"../../../src/BulletCommon/b3AlignedAllocator.cpp",
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"../../../src/BulletCommon/b3AlignedAllocator.h",
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"../../../src/BulletCommon/b3AlignedObjectArray.h",
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"../../../src/BulletCommon/b3Quickprof.cpp",
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"../../../src/BulletCommon/b3Quickprof.h",
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"../../../src/BulletGeometry/**.cpp",
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"../../../src/BulletGeometry/**.h",
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"../../../src/Bullet3Common/b3AlignedAllocator.cpp",
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"../../../src/Bullet3Common/b3AlignedAllocator.h",
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"../../../src/Bullet3Common/b3AlignedObjectArray.h",
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"../../../src/Bullet3Common/b3Quickprof.cpp",
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"../../../src/Bullet3Common/b3Quickprof.h",
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"../../../src/Bullet3Geometry/**.cpp",
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"../../../src/Bullet3Geometry/**.h",
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}
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