This commit is contained in:
erwin coumans
2013-04-17 17:52:51 -07:00
parent 3cb80ad1a3
commit 626f0cf1e3
92 changed files with 158 additions and 158 deletions

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@@ -1,7 +1,7 @@
#ifndef BT_CONTACT4_H
#define BT_CONTACT4_H
#include "BulletCommon/b3Vector3.h"
#include "Bullet3Common/b3Vector3.h"
ATTRIBUTE_ALIGNED16(struct) b3Contact4

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@@ -26,7 +26,7 @@ subject to the following restrictions:
typedef b3AlignedObjectArray<b3Vector3> btVertexArray;
#include "BulletCommon/b3Quickprof.h"
#include "Bullet3Common/b3Quickprof.h"
#include <float.h> //for FLT_MAX
#include "basic_initialize/b3OpenCLUtils.h"
@@ -38,7 +38,7 @@ typedef b3AlignedObjectArray<b3Vector3> btVertexArray;
#include "../kernels/bvhTraversal.h"
#include "../kernels/primitiveContacts.h"
#include "BulletGeometry/b3AabbUtil.h"
#include "Bullet3Geometry/b3AabbUtil.h"
#define dot3F4 btDot

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@@ -4,7 +4,7 @@
#include "parallel_primitives/host/btOpenCLArray.h"
#include "b3RigidBodyCL.h"
#include "BulletCommon/b3AlignedObjectArray.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "b3ConvexUtility.h"
#include "b3ConvexPolyhedronCL.h"
#include "b3Collidable.h"

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@@ -1,7 +1,7 @@
#ifndef CONVEX_POLYHEDRON_CL
#define CONVEX_POLYHEDRON_CL
#include "BulletCommon/b3Transform.h"
#include "Bullet3Common/b3Transform.h"
struct btGpuFace
{

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@@ -15,10 +15,10 @@ subject to the following restrictions:
#include "b3ConvexUtility.h"
#include "BulletGeometry/b3ConvexHullComputer.h"
#include "BulletGeometry/b3GrahamScan2dConvexHull.h"
#include "BulletCommon/b3Quaternion.h"
#include "BulletCommon/b3HashMap.h"
#include "Bullet3Geometry/b3ConvexHullComputer.h"
#include "Bullet3Geometry/b3GrahamScan2dConvexHull.h"
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3HashMap.h"
#include "b3ConvexPolyhedronCL.h"

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@@ -17,8 +17,8 @@ subject to the following restrictions:
#ifndef _BT_CONVEX_UTILITY_H
#define _BT_CONVEX_UTILITY_H
#include "BulletCommon/b3AlignedObjectArray.h"
#include "BulletCommon/b3Transform.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3Transform.h"
#include "b3ConvexPolyhedronCL.h"

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#include "b3OptimizedBvh.h"
#include "b3StridingMeshInterface.h"
#include "BulletGeometry/b3AabbUtil.h"
#include "Bullet3Geometry/b3AabbUtil.h"
b3OptimizedBvh::b3OptimizedBvh()

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@@ -15,7 +15,7 @@ subject to the following restrictions:
#include "b3QuantizedBvh.h"
#include "BulletGeometry/b3AabbUtil.h"
#include "Bullet3Geometry/b3AabbUtil.h"
#define RAYAABB2

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@@ -28,8 +28,8 @@ class btSerializer;
#include <stdlib.h>
#endif //DEBUG_CHECK_DEQUANTIZATION
#include "BulletCommon/b3Vector3.h"
#include "BulletCommon/b3AlignedAllocator.h"
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3AlignedAllocator.h"
#ifdef BT_USE_DOUBLE_PRECISION
#define btQuantizedBvhData btQuantizedBvhDoubleData
@@ -157,8 +157,8 @@ public:
virtual void processNode(int subPart, int triangleIndex) = 0;
};
#include "BulletCommon/b3AlignedAllocator.h"
#include "BulletCommon/b3AlignedObjectArray.h"
#include "Bullet3Common/b3AlignedAllocator.h"
#include "Bullet3Common/b3AlignedObjectArray.h"

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@@ -1,8 +1,8 @@
#ifndef BT_RIGID_BODY_CL
#define BT_RIGID_BODY_CL
#include "BulletCommon/b3Scalar.h"
#include "BulletCommon/b3Matrix3x3.h"
#include "Bullet3Common/b3Scalar.h"
#include "Bullet3Common/b3Matrix3x3.h"
ATTRIBUTE_ALIGNED16(struct) b3RigidBodyCL
{

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef BT_STRIDING_MESHINTERFACE_H
#define BT_STRIDING_MESHINTERFACE_H
#include "BulletCommon/b3Vector3.h"
#include "Bullet3Common/b3Vector3.h"
#include "b3TriangleCallback.h"
//#include "btConcaveShape.h"

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef BT_TRIANGLE_CALLBACK_H
#define BT_TRIANGLE_CALLBACK_H
#include "BulletCommon/b3Vector3.h"
#include "Bullet3Common/b3Vector3.h"
///The b3TriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.

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@@ -17,8 +17,8 @@ subject to the following restrictions:
#define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
#include "b3StridingMeshInterface.h"
#include "BulletCommon/b3AlignedObjectArray.h"
#include "BulletCommon/b3Scalar.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3Scalar.h"
///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a b3TriangleIndexVertexArray using addIndexedMesh.