bt->b3
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@@ -1,4 +1,4 @@
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project "BulletCommon"
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project "Bullet3Common"
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language "C++"
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@@ -17,9 +17,9 @@ subject to the following restrictions:
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#ifndef BT_AABB_UTIL2
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#define BT_AABB_UTIL2
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#include "BulletCommon/b3Transform.h"
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#include "BulletCommon/b3Vector3.h"
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#include "BulletCommon/b3MinMax.h"
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#include "Bullet3Common/b3Transform.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Common/b3MinMax.h"
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@@ -15,9 +15,9 @@ subject to the following restrictions:
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#include <string.h>
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#include "b3ConvexHullComputer.h"
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#include "BulletCommon/b3AlignedObjectArray.h"
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#include "BulletCommon/b3MinMax.h"
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#include "BulletCommon/b3Vector3.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3MinMax.h"
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#include "Bullet3Common/b3Vector3.h"
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#ifdef __GNUC__
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#include <stdint.h>
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@@ -15,8 +15,8 @@ subject to the following restrictions:
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#ifndef BT_CONVEX_HULL_COMPUTER_H
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#define BT_CONVEX_HULL_COMPUTER_H
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#include "BulletCommon/b3Vector3.h"
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#include "BulletCommon/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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/// Convex hull implementation based on Preparata and Hong
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/// See http://code.google.com/p/bullet/issues/detail?id=275
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@@ -16,8 +16,8 @@ subject to the following restrictions:
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#ifndef BT_GEOMETRY_UTIL_H
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#define BT_GEOMETRY_UTIL_H
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#include "BulletCommon/b3Vector3.h"
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#include "BulletCommon/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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///The b3GeometryUtil helper class provides a few methods to convert between plane equations and vertices.
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class b3GeometryUtil
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@@ -18,8 +18,8 @@ subject to the following restrictions:
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#define GRAHAM_SCAN_2D_CONVEX_HULL_H
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#include "BulletCommon/b3Vector3.h"
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#include "BulletCommon/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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struct GrahamVector3 : public b3Vector3
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{
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