Remove getBodyName API.

This commit is contained in:
yunfeibai
2017-03-29 15:03:29 -07:00
parent de3f91b64e
commit 64573c38e4
7 changed files with 1 additions and 142 deletions

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@@ -57,9 +57,6 @@ int b3GetStatusActualState(b3SharedMemoryStatusHandle statusHandle,
const double* actualStateQdot[],
const double* jointReactionForces[]);
int b3GetBodyName(b3SharedMemoryStatusHandle statusHandle,
struct b3BodyInfo* info);
///If you re-connected to an existing server, or server changed otherwise, sync the body info and user constraints etc.
b3SharedMemoryCommandHandle b3InitSyncBodyInfoCommand(b3PhysicsClientHandle physClient);
@@ -314,8 +311,6 @@ int b3CreateSensorEnable6DofJointForceTorqueSensor(b3SharedMemoryCommandHandle c
///b3CreateSensorEnableIMUForLink is not implemented yet.
///For now, if the IMU is located in the root link, use the root world transform to mimic an IMU.
int b3CreateSensorEnableIMUForLink(b3SharedMemoryCommandHandle commandHandle, int linkIndex, int enable);
b3SharedMemoryCommandHandle b3RequestBodyNameCommandInit(b3PhysicsClientHandle physClient, int bodyUniqueId);
b3SharedMemoryCommandHandle b3RequestActualStateCommandInit(b3PhysicsClientHandle physClient,int bodyUniqueId);
int b3GetJointState(b3PhysicsClientHandle physClient, b3SharedMemoryStatusHandle statusHandle, int jointIndex, struct b3JointSensorState *state);