Minor cleanup of CMakeLists.txt files, it works better with Code::Blocks+MinGW (glut32,opengl32,glu32)
This commit is contained in:
@@ -1,7 +1,57 @@
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cmake_minimum_required(VERSION 2.4)
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PROJECT(BULLET_PHYSICS)
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IF (NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_BUILD_TYPE "Release")
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ENDIF (NOT CMAKE_BUILD_TYPE)
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IF(COMMAND cmake_policy)
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cmake_policy(SET CMP0003 NEW)
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ENDIF(COMMAND cmake_policy)
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# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
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# This should be the case.
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FIND_PACKAGE(OpenGL)
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IF (OPENGL_FOUND)
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MESSAGE("OPENGL FOUND")
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MESSAGE(${OPENGL_LIBRARIES})
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ELSE (OPENGL_FOUND)
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MESSAGE("OPENGL NOT FOUND")
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SET(OPENGL_gl_LIBRARY opengl32)
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SET(OPENGL_glu_LIBRARY glu32)
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ENDIF (OPENGL_FOUND)
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FIND_PACKAGE(GLU)
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FIND_PACKAGE(GLUT)
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IF (GLUT_FOUND)
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MESSAGE("GLUT FOUND")
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MESSAGE(${GLUT_glut_LIBRARY})
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ELSE (GLUT_FOUND)
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IF (MINGW)
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MESSAGE ("GLUT NOT FOUND not found, trying to use MINGW glut32")
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SET(GLUT_glut_LIBRARY glut32)
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ENDIF (MINGW)
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IF (MSVC)
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MESSAGE ("GLUT NOT FOUND, trying to use Bullet/Glut/glut32.lib for MSVC")
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SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
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ENDIF (MSVC)
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ENDIF (GLUT_FOUND)
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IF (WIN32)
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INCLUDE_DIRECTORIES(${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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ELSE (WIN32)
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# This is the lines for linux. This should always work if everything is installed and working fine.
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INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
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ENDIF (WIN32)
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SUBDIRS(src Demos Extras)
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@@ -5,48 +5,10 @@
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
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# This should be the case.
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
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IF (WIN32)
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# This is the Windows code for which Opengl, and Glut are not properly installed
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# since I can't install them I must cheat and copy libraries around
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INCLUDE_DIRECTORIES(${GLUT_ROOT})
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# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
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IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
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# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
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#
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# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
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ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
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ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
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ELSE (WIN32)
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# This is the lines for linux. This should always work if everything is installed and working fine.
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# SET(CMAKE_BUILD_TYPE Debug)
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# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
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INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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LINK_LIBRARIES(AllBulletDemos pthread)
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ENDIF (WIN32)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/Extras/BulletColladaConverter ${BULLET_PHYSICS_SOURCE_DIR}/Extras ${BULLET_PHYSICS_SOURCE_DIR}/Extras/GIMPACT/include ${BULLET_PHYSICS_SOURCE_DIR}/Extras/GIMPACTUtils ${BULLET_PHYSICS_SOURCE_DIR}/Extras/ConvexDecomposition ${BULLET_PHYSICS_SOURCE_DIR}/Extras/LibXML ${BULLET_PHYSICS_SOURCE_DIR}/Extras/LibXML/include ${BULLET_PHYSICS_SOURCE_DIR}/Extras/COLLADA_DOM/include/1.4 ${BULLET_PHYSICS_SOURCE_DIR}/Extras/COLLADA_DOM/include ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
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@@ -56,6 +18,8 @@ LINK_LIBRARIES(
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LibBulletColladaConverter LibGLUI LibGIMPACTUtils LibGIMPACT LibConvexDecomposition LibColladaDom LibXML LibOpenGLSupport LibBulletSoftBody LibBulletDynamics LibBulletCollision LibLinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AllBulletDemos
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Main.cpp
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DemoEntries.cpp
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@@ -11,42 +11,6 @@ SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
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# This should be the case.
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
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IF (WIN32)
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# This is the Windows code for which Opengl, and Glut are not properly installed
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# since I can't install them I must cheat and copy libraries around
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INCLUDE_DIRECTORIES(${GLUT_ROOT})
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# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
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IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
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# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
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#
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# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
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ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
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ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
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ELSE (WIN32)
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# This is the lines for linux. This should always work if everything is installed and working fine.
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# SET(CMAKE_BUILD_TYPE Debug)
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# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
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INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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ENDIF (WIN32)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
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)
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@@ -5,47 +5,10 @@
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
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# This should be the case.
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
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IF (WIN32)
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# This is the Windows code for which Opengl, and Glut are not properly installed
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# since I can't install them I must cheat and copy libraries around
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INCLUDE_DIRECTORIES(${GLUT_ROOT})
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# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
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IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
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# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
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#
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# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
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ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
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ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
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ELSE (WIN32)
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# This is the lines for linux. This should always work if everything is installed and working fine.
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# SET(CMAKE_BUILD_TYPE Debug)
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# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
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INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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ENDIF (WIN32)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
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@@ -5,48 +5,10 @@
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
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# This should be the case.
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
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IF (WIN32)
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# This is the Windows code for which Opengl, and Glut are not properly installed
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# since I can't install them I must cheat and copy libraries around
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INCLUDE_DIRECTORIES(${GLUT_ROOT})
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# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
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IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
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# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
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#
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# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
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ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
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ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
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ELSE (WIN32)
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# This is the lines for linux. This should always work if everything is installed and working fine.
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# SET(CMAKE_BUILD_TYPE Debug)
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# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
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INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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ENDIF (WIN32)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
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)
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@@ -5,47 +5,11 @@
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
||||
|
||||
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# This is the variable for Windows. I use this to define the root of my directory structure.
|
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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|
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# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
|
||||
# This should be the case.
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
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IF (WIN32)
|
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# This is the Windows code for which Opengl, and Glut are not properly installed
|
||||
# since I can't install them I must cheat and copy libraries around
|
||||
INCLUDE_DIRECTORIES(${GLUT_ROOT})
|
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# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
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IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
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# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
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#
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# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
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ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
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ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
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ELSE (WIN32)
|
||||
# This is the lines for linux. This should always work if everything is installed and working fine.
|
||||
# SET(CMAKE_BUILD_TYPE Debug)
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# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
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INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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ENDIF (WIN32)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
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@@ -5,48 +5,10 @@
|
||||
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
||||
|
||||
|
||||
# This is the variable for Windows. I use this to define the root of my directory structure.
|
||||
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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|
||||
# You shouldn't have to modify anything below this line
|
||||
########################################################
|
||||
|
||||
|
||||
# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
|
||||
# This should be the case.
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
|
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INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
|
||||
|
||||
|
||||
IF (WIN32)
|
||||
# This is the Windows code for which Opengl, and Glut are not properly installed
|
||||
# since I can't install them I must cheat and copy libraries around
|
||||
INCLUDE_DIRECTORIES(${GLUT_ROOT})
|
||||
# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
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IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
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# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
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#
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# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
|
||||
ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
|
||||
ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
|
||||
ELSE (WIN32)
|
||||
# This is the lines for linux. This should always work if everything is installed and working fine.
|
||||
# SET(CMAKE_BUILD_TYPE Debug)
|
||||
# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
|
||||
INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
ENDIF (WIN32)
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
|
||||
)
|
||||
@@ -56,8 +18,11 @@ LINK_LIBRARIES(
|
||||
)
|
||||
|
||||
ADD_EXECUTABLE(CharacterDemo
|
||||
CharacterController.cpp
|
||||
CharacterController.h
|
||||
KinematicCharacterController.cpp
|
||||
DynamicCharacterController.cpp
|
||||
KinematicCharacterController.h
|
||||
DynamicCharacterController.h
|
||||
CharacterControllerInterface.h
|
||||
CharacterDemo.cpp
|
||||
CharacterDemo.h
|
||||
main.cpp
|
||||
|
||||
@@ -5,47 +5,11 @@
|
||||
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
||||
|
||||
|
||||
# This is the variable for Windows. I use this to define the root of my directory structure.
|
||||
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
|
||||
|
||||
# You shouldn't have to modify anything below this line
|
||||
########################################################
|
||||
|
||||
|
||||
# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
|
||||
# This should be the case.
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
|
||||
|
||||
|
||||
IF (WIN32)
|
||||
# This is the Windows code for which Opengl, and Glut are not properly installed
|
||||
# since I can't install them I must cheat and copy libraries around
|
||||
INCLUDE_DIRECTORIES(${GLUT_ROOT})
|
||||
# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
|
||||
IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
|
||||
# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
|
||||
#
|
||||
# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
|
||||
ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
|
||||
ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
|
||||
ELSE (WIN32)
|
||||
# This is the lines for linux. This should always work if everything is installed and working fine.
|
||||
# SET(CMAKE_BUILD_TYPE Debug)
|
||||
# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
|
||||
INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
ENDIF (WIN32)
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/Extras/BulletColladaConverter ${BULLET_PHYSICS_SOURCE_DIR}/Extras/LibXML ${BULLET_PHYSICS_SOURCE_DIR}/Extras/LibXML/include ${BULLET_PHYSICS_SOURCE_DIR}/Extras/COLLADA_DOM/include/1.4 ${BULLET_PHYSICS_SOURCE_DIR}/Extras/COLLADA_DOM/include ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
|
||||
|
||||
@@ -5,47 +5,11 @@
|
||||
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
||||
|
||||
|
||||
# This is the variable for Windows. I use this to define the root of my directory structure.
|
||||
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
|
||||
|
||||
# You shouldn't have to modify anything below this line
|
||||
########################################################
|
||||
|
||||
|
||||
# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
|
||||
# This should be the case.
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
|
||||
|
||||
|
||||
IF (WIN32)
|
||||
# This is the Windows code for which Opengl, and Glut are not properly installed
|
||||
# since I can't install them I must cheat and copy libraries around
|
||||
INCLUDE_DIRECTORIES(${GLUT_ROOT})
|
||||
# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
|
||||
IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
|
||||
# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
|
||||
#
|
||||
# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
|
||||
ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
|
||||
ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
|
||||
ELSE (WIN32)
|
||||
# This is the lines for linux. This should always work if everything is installed and working fine.
|
||||
# SET(CMAKE_BUILD_TYPE Debug)
|
||||
# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
|
||||
INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
ENDIF (WIN32)
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
|
||||
|
||||
@@ -5,48 +5,11 @@
|
||||
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
||||
|
||||
|
||||
# This is the variable for Windows. I use this to define the root of my directory structure.
|
||||
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
|
||||
|
||||
# You shouldn't have to modify anything below this line
|
||||
########################################################
|
||||
|
||||
|
||||
# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
|
||||
# This should be the case.
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
|
||||
|
||||
|
||||
IF (WIN32)
|
||||
# This is the Windows code for which Opengl, and Glut are not properly installed
|
||||
# since I can't install them I must cheat and copy libraries around
|
||||
INCLUDE_DIRECTORIES(${GLUT_ROOT})
|
||||
# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
|
||||
IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
|
||||
# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
|
||||
#
|
||||
# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
|
||||
ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
|
||||
ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
|
||||
ELSE (WIN32)
|
||||
# This is the lines for linux. This should always work if everything is installed and working fine.
|
||||
# SET(CMAKE_BUILD_TYPE Debug)
|
||||
# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
|
||||
INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
ENDIF (WIN32)
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
|
||||
)
|
||||
|
||||
@@ -5,49 +5,11 @@
|
||||
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
||||
|
||||
|
||||
# This is the variable for Windows. I use this to define the root of my directory structure.
|
||||
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
|
||||
|
||||
# You shouldn't have to modify anything below this line
|
||||
########################################################
|
||||
|
||||
|
||||
# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
|
||||
# This should be the case.
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
|
||||
|
||||
|
||||
IF (WIN32)
|
||||
# This is the Windows code for which Opengl, and Glut are not properly installed
|
||||
# since I can't install them I must cheat and copy libraries around
|
||||
INCLUDE_DIRECTORIES(${GLUT_ROOT})
|
||||
# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
|
||||
IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
|
||||
# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
|
||||
#
|
||||
# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
|
||||
ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
|
||||
ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
|
||||
ELSE (WIN32)
|
||||
# This is the lines for linux. This should always work if everything is installed and working fine.
|
||||
# SET(CMAKE_BUILD_TYPE Debug)
|
||||
# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
|
||||
INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
|
||||
LINK_LIBRARIES(MultiThreadedDemo pthread)
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
ENDIF (WIN32)
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
|
||||
)
|
||||
|
||||
@@ -5,47 +5,14 @@
|
||||
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
||||
|
||||
|
||||
# This is the variable for Windows. I use this to define the root of my directory structure.
|
||||
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/glut)
|
||||
|
||||
|
||||
# You shouldn't have to modify anything below this line
|
||||
########################################################
|
||||
|
||||
|
||||
# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
|
||||
# This should be the case.
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
|
||||
|
||||
|
||||
IF (WIN32)
|
||||
# This is the Windows code for which Opengl, and Glut are not properly installed
|
||||
# since I can't install them I must cheat and copy libraries around
|
||||
INCLUDE_DIRECTORIES(${GLUT_ROOT})
|
||||
# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
|
||||
# IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
|
||||
#
|
||||
# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
|
||||
# ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
|
||||
# ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
|
||||
ELSE (WIN32)
|
||||
# This is the lines for linux. This should always work if everything is installed and working fine.
|
||||
# SET(CMAKE_BUILD_TYPE Debug)
|
||||
# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
|
||||
INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
|
||||
ENDIF (WIN32)
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Extras/ConvexHull }
|
||||
)
|
||||
|
||||
@@ -5,47 +5,10 @@
|
||||
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
||||
|
||||
|
||||
# This is the variable for Windows. I use this to define the root of my directory structure.
|
||||
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
|
||||
|
||||
# You shouldn't have to modify anything below this line
|
||||
########################################################
|
||||
|
||||
|
||||
# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
|
||||
# This should be the case.
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
|
||||
|
||||
|
||||
IF (WIN32)
|
||||
# This is the Windows code for which Opengl, and Glut are not properly installed
|
||||
# since I can't install them I must cheat and copy libraries around
|
||||
INCLUDE_DIRECTORIES(${GLUT_ROOT})
|
||||
# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
|
||||
IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
|
||||
# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
|
||||
#
|
||||
# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
|
||||
ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
|
||||
ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
|
||||
ELSE (WIN32)
|
||||
# This is the lines for linux. This should always work if everything is installed and working fine.
|
||||
# SET(CMAKE_BUILD_TYPE Debug)
|
||||
# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
|
||||
INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
ENDIF (WIN32)
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
|
||||
|
||||
@@ -5,47 +5,11 @@
|
||||
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
||||
|
||||
|
||||
# This is the variable for Windows. I use this to define the root of my directory structure.
|
||||
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
|
||||
|
||||
# You shouldn't have to modify anything below this line
|
||||
########################################################
|
||||
|
||||
|
||||
# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
|
||||
# This should be the case.
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
|
||||
|
||||
|
||||
IF (WIN32)
|
||||
# This is the Windows code for which Opengl, and Glut are not properly installed
|
||||
# since I can't install them I must cheat and copy libraries around
|
||||
INCLUDE_DIRECTORIES(${GLUT_ROOT})
|
||||
# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
|
||||
IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
|
||||
# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
|
||||
#
|
||||
# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
|
||||
ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
|
||||
ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
|
||||
ELSE (WIN32)
|
||||
# This is the lines for linux. This should always work if everything is installed and working fine.
|
||||
# SET(CMAKE_BUILD_TYPE Debug)
|
||||
# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
|
||||
INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
ENDIF (WIN32)
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
|
||||
|
||||
@@ -5,47 +5,12 @@
|
||||
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
||||
|
||||
|
||||
# This is the variable for Windows. I use this to define the root of my directory structure.
|
||||
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
|
||||
|
||||
|
||||
# You shouldn't have to modify anything below this line
|
||||
########################################################
|
||||
|
||||
|
||||
# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
|
||||
# This should be the case.
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
|
||||
|
||||
|
||||
IF (WIN32)
|
||||
# This is the Windows code for which Opengl, and Glut are not properly installed
|
||||
# since I can't install them I must cheat and copy libraries around
|
||||
INCLUDE_DIRECTORIES(${GLUT_ROOT})
|
||||
# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
|
||||
IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
|
||||
# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
|
||||
#
|
||||
# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
|
||||
ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
|
||||
ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
|
||||
ELSE (WIN32)
|
||||
# This is the lines for linux. This should always work if everything is installed and working fine.
|
||||
# SET(CMAKE_BUILD_TYPE Debug)
|
||||
# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
|
||||
INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
ENDIF (WIN32)
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
|
||||
|
||||
@@ -5,47 +5,11 @@
|
||||
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
||||
|
||||
|
||||
# This is the variable for Windows. I use this to define the root of my directory structure.
|
||||
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
|
||||
|
||||
# You shouldn't have to modify anything below this line
|
||||
########################################################
|
||||
|
||||
|
||||
# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
|
||||
# This should be the case.
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
|
||||
|
||||
|
||||
IF (WIN32)
|
||||
# This is the Windows code for which Opengl, and Glut are not properly installed
|
||||
# since I can't install them I must cheat and copy libraries around
|
||||
INCLUDE_DIRECTORIES(${GLUT_ROOT})
|
||||
# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
|
||||
IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
|
||||
# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
|
||||
#
|
||||
# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
|
||||
ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
|
||||
ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
|
||||
ELSE (WIN32)
|
||||
# This is the lines for linux. This should always work if everything is installed and working fine.
|
||||
# SET(CMAKE_BUILD_TYPE Debug)
|
||||
# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
|
||||
INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
ENDIF (WIN32)
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
|
||||
|
||||
@@ -5,47 +5,11 @@
|
||||
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
||||
|
||||
|
||||
# This is the variable for Windows. I use this to define the root of my directory structure.
|
||||
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
|
||||
|
||||
# You shouldn't have to modify anything below this line
|
||||
########################################################
|
||||
|
||||
|
||||
# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
|
||||
# This should be the case.
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
|
||||
INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
|
||||
|
||||
|
||||
IF (WIN32)
|
||||
# This is the Windows code for which Opengl, and Glut are not properly installed
|
||||
# since I can't install them I must cheat and copy libraries around
|
||||
INCLUDE_DIRECTORIES(${GLUT_ROOT})
|
||||
# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
|
||||
IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
|
||||
# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
|
||||
#
|
||||
# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
|
||||
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
|
||||
ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
|
||||
ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
|
||||
ELSE (WIN32)
|
||||
# This is the lines for linux. This should always work if everything is installed and working fine.
|
||||
# SET(CMAKE_BUILD_TYPE Debug)
|
||||
# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
|
||||
INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
|
||||
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
|
||||
ENDIF (WIN32)
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
|
||||
|
||||
Reference in New Issue
Block a user