render the tetrahedral mesh (no mesh normals)

This commit is contained in:
Erwin Coumans
2014-10-31 15:24:07 -07:00
parent eac8b32782
commit 65225575ed
4 changed files with 118 additions and 39 deletions

View File

@@ -43,7 +43,8 @@ struct CommonRenderInterface
virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth) = 0;
virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth) = 0;
virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1)=0;
virtual void updateShape(int shapeIndex, const float* vertices)=0;
virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)=0;
virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)=0;
virtual void writeTransforms()=0;