render the tetrahedral mesh (no mesh normals)
This commit is contained in:
@@ -690,6 +690,8 @@ void GLInstancingRenderer::updateShape(int shapeIndex, const float* vertices)
|
||||
glUnmapBuffer( GL_ARRAY_BUFFER);
|
||||
}
|
||||
|
||||
|
||||
|
||||
int GLInstancingRenderer::registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId)
|
||||
{
|
||||
b3GraphicsInstance* gfxObj = new b3GraphicsInstance;
|
||||
|
||||
Reference in New Issue
Block a user