render the tetrahedral mesh (no mesh normals)

This commit is contained in:
Erwin Coumans
2014-10-31 15:24:07 -07:00
parent eac8b32782
commit 65225575ed
4 changed files with 118 additions and 39 deletions

View File

@@ -690,6 +690,8 @@ void GLInstancingRenderer::updateShape(int shapeIndex, const float* vertices)
glUnmapBuffer( GL_ARRAY_BUFFER);
}
int GLInstancingRenderer::registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId)
{
b3GraphicsInstance* gfxObj = new b3GraphicsInstance;