remove btContinuousDynamicsWorld, it is obsolete and was never completed.
If you need tunneling prevention, one option is to use the CCD motion clamping in btDiscreteDynamicsWorld. See also Bullet/Demos/CcdPhysicsDemo. You can use an embedded sphere that prevents tunneling, using the following settings: body->setCcdMotionThreshold(0.5); body->setCcdSweptSphereRadius(0.9f); Add a camera zoom setting for the demos, thanks to ejtttje, fixes Issue 543
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@@ -16,7 +16,6 @@ SET(BulletDynamics_SRCS
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ConstraintSolver/btSolve2LinearConstraint.cpp
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ConstraintSolver/btTypedConstraint.cpp
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ConstraintSolver/btUniversalConstraint.cpp
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Dynamics/btContinuousDynamicsWorld.cpp
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Dynamics/btDiscreteDynamicsWorld.cpp
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Dynamics/btRigidBody.cpp
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Dynamics/btSimpleDynamicsWorld.cpp
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@@ -50,7 +49,6 @@ SET(ConstraintSolver_HDRS
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)
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SET(Dynamics_HDRS
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Dynamics/btActionInterface.h
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Dynamics/btContinuousDynamicsWorld.h
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Dynamics/btDiscreteDynamicsWorld.h
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Dynamics/btDynamicsWorld.h
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Dynamics/btSimpleDynamicsWorld.h
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