remove btContinuousDynamicsWorld, it is obsolete and was never completed.

If you need tunneling prevention, one option is to use the CCD motion clamping in btDiscreteDynamicsWorld. See also Bullet/Demos/CcdPhysicsDemo.
You can use an embedded sphere that prevents tunneling, using the following settings:

		body->setCcdMotionThreshold(0.5);
		body->setCcdSweptSphereRadius(0.9f);


Add a camera zoom setting for the demos, thanks to ejtttje, fixes Issue 543
This commit is contained in:
erwin.coumans
2011-09-15 18:47:13 +00:00
parent 69a932f13e
commit 654fe7872a
9 changed files with 10 additions and 256 deletions

View File

@@ -16,7 +16,6 @@ SET(BulletDynamics_SRCS
ConstraintSolver/btSolve2LinearConstraint.cpp
ConstraintSolver/btTypedConstraint.cpp
ConstraintSolver/btUniversalConstraint.cpp
Dynamics/btContinuousDynamicsWorld.cpp
Dynamics/btDiscreteDynamicsWorld.cpp
Dynamics/btRigidBody.cpp
Dynamics/btSimpleDynamicsWorld.cpp
@@ -50,7 +49,6 @@ SET(ConstraintSolver_HDRS
)
SET(Dynamics_HDRS
Dynamics/btActionInterface.h
Dynamics/btContinuousDynamicsWorld.h
Dynamics/btDiscreteDynamicsWorld.h
Dynamics/btDynamicsWorld.h
Dynamics/btSimpleDynamicsWorld.h