remove btContinuousDynamicsWorld, it is obsolete and was never completed.

If you need tunneling prevention, one option is to use the CCD motion clamping in btDiscreteDynamicsWorld. See also Bullet/Demos/CcdPhysicsDemo.
You can use an embedded sphere that prevents tunneling, using the following settings:

		body->setCcdMotionThreshold(0.5);
		body->setCcdSweptSphereRadius(0.9f);


Add a camera zoom setting for the demos, thanks to ejtttje, fixes Issue 543
This commit is contained in:
erwin.coumans
2011-09-15 18:47:13 +00:00
parent 69a932f13e
commit 654fe7872a
9 changed files with 10 additions and 256 deletions

View File

@@ -23,7 +23,7 @@ class btOverlappingPairCache;
class btConstraintSolver;
///The btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds.
///Please use btDiscreteDynamicsWorld instead (or btContinuousDynamicsWorld once it is finished).
///Please use btDiscreteDynamicsWorld instead
class btSimpleDynamicsWorld : public btDynamicsWorld
{
protected: