remove btContinuousDynamicsWorld, it is obsolete and was never completed.
If you need tunneling prevention, one option is to use the CCD motion clamping in btDiscreteDynamicsWorld. See also Bullet/Demos/CcdPhysicsDemo. You can use an embedded sphere that prevents tunneling, using the following settings: body->setCcdMotionThreshold(0.5); body->setCcdSweptSphereRadius(0.9f); Add a camera zoom setting for the demos, thanks to ejtttje, fixes Issue 543
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@@ -23,7 +23,7 @@ class btOverlappingPairCache;
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class btConstraintSolver;
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///The btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds.
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///Please use btDiscreteDynamicsWorld instead (or btContinuousDynamicsWorld once it is finished).
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///Please use btDiscreteDynamicsWorld instead
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class btSimpleDynamicsWorld : public btDynamicsWorld
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{
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protected:
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