remove btContinuousDynamicsWorld, it is obsolete and was never completed.
If you need tunneling prevention, one option is to use the CCD motion clamping in btDiscreteDynamicsWorld. See also Bullet/Demos/CcdPhysicsDemo. You can use an embedded sphere that prevents tunneling, using the following settings: body->setCcdMotionThreshold(0.5); body->setCcdSweptSphereRadius(0.9f); Add a camera zoom setting for the demos, thanks to ejtttje, fixes Issue 543
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@@ -20,7 +20,6 @@ subject to the following restrictions:
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#include "btBulletCollisionCommon.h"
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btContinuousDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btSimpleDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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